Understand is a puzzle game that is basically what you describe as an Epistemic Roguelike, in that you deduce a different ruleset for every set of levels. It’s not an actual roguelike though, purely focused on the puzzle of figuring out rules, which are limited to a simple grid with shapes.
I would say that as something exploring a relatively unplumbed space of content, Epistemic Roguelikes are more likely to be interesting in a time where AI can make average copies of any existing content, and mainly struggles with new concepts.
Correspondingly, I think that D&D Sci might be less useful now that you could plausibly automate a large chunk of the process of creating scenarios? That’s my impression based on checking out the posts, although I haven’t actually completed one.
Even supposing that your conjecture is true, it’s not a dichotomy, we could be jealous of AI and we could be in danger of losing our jobs to it and dying to superintelligence.
I don’t believe that there is anything really there to be jealous of though. I would say for me, jealousy requires personhood, and I don’t view current LLM agents as people, so there’s nothing to envy. Moreover, even if you take as an assumption that agents are people, they definitely don’t have meaningful personalities outside of what we instill in them, and are incapable of online learning or some other way of developing independent thought. As a result, even with soul documents and RL for personas, they remain fairly average in all the ways I would want to communicate with a person, even if they excel at many tasks.
The only thing I might be jealous of an agent about is that they can clone themselves ~infinitely and run in parallel.
As for not believing humans are the best species, well, I have no doubt more optimal lifeforms could be exist, but I don’t see a point in instantiating something like that just because humanity has a bad rap sheet. I’m still having fun living, and I think lots of people are too. Maybe after everybody gets bored of regular life we can look into setting up successors.