Understand is a puzzle game that is basically what you describe as an Epistemic Roguelike, in that you deduce a different ruleset for every set of levels. It’s not an actual roguelike though, purely focused on the puzzle of figuring out rules, which are limited to a simple grid with shapes.
I would say that as something exploring a relatively unplumbed space of content, Epistemic Roguelikes are more likely to be interesting in a time where AI can make average copies of any existing content, and mainly struggles with new concepts.
Correspondingly, I think that D&D Sci might be less useful now that you could plausibly automate a large chunk of the process of creating scenarios? That’s my impression based on checking out the posts, although I haven’t actually completed one.
Understand is a puzzle game that is basically what you describe as an Epistemic Roguelike, in that you deduce a different ruleset for every set of levels. It’s not an actual roguelike though, purely focused on the puzzle of figuring out rules, which are limited to a simple grid with shapes.
I would say that as something exploring a relatively unplumbed space of content, Epistemic Roguelikes are more likely to be interesting in a time where AI can make average copies of any existing content, and mainly struggles with new concepts.
Correspondingly, I think that D&D Sci might be less useful now that you could plausibly automate a large chunk of the process of creating scenarios? That’s my impression based on checking out the posts, although I haven’t actually completed one.