Finding pi and G in Mathland

This post is a Cunningham’s law draft, c. 75% finished. Consider a) waiting until this notice has disappeared to read a more coherent post, or b) criticizing it with a focus on what would be right, not just what is wrong.

Science explains physical phenomena through mathematical theories. If an explanation is true,[1] the physical phenomena form a model[2] of the mathematical theory.

Because mathematicians explore theories independently of their connection to our universe, it creates the false impression that the only direction relevant for science (and thus for the real world) goes from physical phenomena to theories: one finds the mathematical theories that describe our universe by abstracting from physical phenomena. Mathematicians might occasionally find theories that are relevant for not yet discovered /​ understood physical phenomena, but the relevant link (according to this wrong view) goes from those physical phenomena (once understood) to the mathematical theory.

However, not all mathematical theories are equal. In “Mathland”, each of them sits next to (usually infinitely many) other similar but (potentially infinitesimally) different theories. A question that can be asked is: inside Mathland, how visible is a theory?

Let’s start with a simpler case: how visible is pi? That depends on where in Mathland we are. If we are in the regions with all the possibles series of the form

with integer, real or complex a, b, c, we might not be able to find the values −1, 2 and 1 that together produce

[3]

But of course can easily be found via a geometric route.

What about the gravitational constant, G=6.6743×10−11 m3⋅kg−1⋅s−2? We can imagine the region of Mathland that contains all the different version of Newtonian mechanics, each with a different real value of G. Different things are possible inside each version, but there is no way to find the one with “our” value of G, since it is a fundamental physical constant of our universe.[4]

I’ll call the “points” of Mathland that are “visible” Schelling math; the rest, mundane math.[5]

Most of science is about finding which point of mundane math describes our universe. Some engineering consists in taking some small piece of Schelling math and trying to reach it from within the mundane math the describes the physical system in question.[6]

And sometimes, very rarely, something entirely different happens: a consequential piece of Schelling math is found, and if the path to it can be found inside our universe, a new domain of physical possibilities opens up. Computability theory is the clearest and possibly only example of this happening.


Coming soon: the debate between Agent Foundations vs. realism about rationality /​ prosaic alignment is crucially about whether the theory of agents in our universe is mundane math or Schelling math.

  1. ^

    Or rather: “to the extent that the explanation is true”.

  2. ^

    Confusingly enough, the word model is also used to mean a mathematical theory created as an abstraction from physical phenomena. In this post the word is always used in the model-theoretical sense.

  3. ^

    Actually I don’t know if this is the case: the series might have peculiar convergence properties setting it apart from its neighbors. If that were the case, the example is wrong and the post needs another example.

  4. ^

    The reverse isn’t true: Some scientific theories take constants from physical reality that might actually be a consequence of deeper stuff we ignore.

  5. ^

    As a shorthand for Schelling/​mundane mathematical theories. I might change the name later, because this one implies game-theoretical relevance that is lacking here.

  6. ^

    The examples from the hyperpolation paper seem to me to fall under the same pattern: realizing that you are in a region of mundane math which has a very close Schelling math neighbor.