I read about half of this post when it came out. I didn’t want to comment without reading the whole thing, and reading the whole thing didn’t seem worth it at the time. I’ve come back and read it because Dan seemed to reference it in a presentation the other day.
The core interesting claim is this:
My conclusion will be that most of the items on Bostrom’s laundry list are not ‘convergent’ instrumental means, even in this weak sense. If Sia’s desires are randomly selected, we should not give better than even odds to her making choices which promote her own survival, her own cognitive enhancement, technological innovation, or resource acquisition.
This conclusion doesn’t follow from your arguments. None of your models even include actions that are analogous to the convergent actions on that list.
The non-sequential theoretical model is irrelevant to instrumental convergence, because instrumental convergence is about putting yourself in a better position to pursue your goals later on. The main conclusion seems to come from proposition 3, but the model there is so simple it doesn’t include any possibility of Sia putting itself in a better position for later.
Section 4 deals with sequential decisions, but for some reason mainly gets distracted by a Newcomb-like problem, which seems irrelevant to instrumental convergence. I don’t see why you didn’t just remove Newcomb-like situations from the model? Instrumental convergence will show up regardless of the exact decision theory used by the agent.
Here’s my suggestion for a more realistic model that would exhibit instrumental convergence, while still being fairly simple and having “random” goals across trajectories. Make an environment with 1,000,000 timesteps. Have the world state described by a vector of 1000 real numbers. Have a utility function that is randomly sampled from some Gaussian process (or any other high entropy distribution over functions) on . Assume there exist standard actions which directly make small edits to the world-state vector. Assume that there exist actions analogous to cognitive enhancement, making technology and gaining resources. Intelligence can be used in the future to more precisely predict the consequences of actions on the future world state (you’d need to model a bounded agent for this). Technology can be used to increase the amount or change the type of effect your actions have on the world state. Resources can be spent in the future for more control over the world state. It seems clear to me that for the vast majority of the random utility functions, it’s very valuable to have more control over the future world state. So most sampled agents will take the instrumentally convergent actions early in the game and use the additional power later on.
The assumptions I made about the environment are inspired by the real world environment, and the assumptions I’ve made about the desires are similar to yours, maximally uninformative over trajectories.
Ah thanks, this clears up most of my confusion, I had misunderstood the intended argument here. I think I can explain my point better now:
I claim that proposition 3, when extended to sequential decisions with a resolute decision theory, shouldn’t be interpreted the way you interpret it. The meaning changes when you make A and B into sequences of actions.
Let’s say action A is a list of 1000000 particular actions (e.g. 1000000 small-edits) and B is a list of 1000000 particular actions (e.g. 1 improve-technology, then 999999 amplified-edits).[1]
Proposition 3 says that A is equally likely to be chosen as B (for randomly sampled desires). This is correct. Intuitively this is because A and B are achieving particular outcomes and desires are equally likely to favor “opposite” outcomes.
However this isn’t the question we care about. We want to know whether action-sequences that contain “improve-technology” are more likely to be optimal than action-sequences that don’t contain “improve-technology”, given a random desire function. This is a very different question to the one proposition 3 gives us an answer to.
Almost all optimal action-sequences could contain “improve-technology” at the beginning, while any two particular action sequences are equally likely to be preferred to the other on average across desires. These two facts don’t contradict each other. The first fact is true in many environments (e.g. the one I described[2]) and this is what we mean by instrumental convergence. The second fact is unrelated to instrumental convergence.
I think the error might be coming from this definition of instrumental convergence:
When A is a sequence of actions, this definition makes less sense. It’d be better to define it as something like “from a menu of n initial actions, she has a better than 1/n probability of choosing a particular initial action A1”.
Yep, I was using “model” to mean “a simplified representation of a complex real world scenario”.
For simplicity, we can make this scenario a deterministic known environment, and make sure the number of actions available doesn’t change if “improve-technology” is chosen as an action. This way neither of your biases apply.
E.g. we could define a “small-edit” as ±0.01 to any location in the state vector. Then an “amplified-edit” as ±0.1 to any location. This preserves the number of actions, and makes the advantage of “amplified-edit” clear. I can go into more detail if you like, this does depend a little on how we set up the distribution over desires.