Quantifying Love and Hatred

Imagine a friend gets kidnapped by mobsters who are surprisingly obsessed with human psychology. They phone you with a deal: your friend will survive if and only if you show up and play a game. The game is simple: a random number between 0 and 100 is generated, and if it falls below 10, you get shot.

You know this with certainty. Your friend will live out the rest of his life as if nothing happened—no trauma, no strings attached. You simply have to accept a 10% risk of dying.

Generalizing this: instead of 10%, consider some value p. What’s the maximum p you’d accept to save this friend? 3%? 15%?

Call this your p-value for someone. Love, I’d argue, lives in the upper half—perhaps even approaching 100% for your closest relationships. Here’s a proposal: call someone a friend if and only if your p for them exceeds 1% and theirs for you does too. How many friends do you actually have? What values would you assign your siblings? Your parents?

The negative case is equally interesting: suppose showing up means they get shot, while staying home means they walk free. How much would you risk to cause someone’s death? Do you hate anyone enough that their (negative) p-value exceeds 50%?