The most interesting part to me was the machine learning with groups of mutalisks to avoid AoE attacks. Watching the videos, I’m pretty sure that kind of micro could defeat any human player (I’m not sure that even Boxer could deal with that).
The thing that mystifies me with this kind of research is why people still call it “Artificial Intelligence.” Taboo those words and what are you left with, really? Essentially, using machine learning techniques and heuristics based on extensive domain knowledge to solve complicated software engineering problems. It’s impressive, but it’s also not clear that this has much of anything to do with making machines that can “use language [and] form abstractions and concepts”. Then again, this is probably a good thing given the mainstream’s apparent unwillingness to consider problems of friendliness.
Agreed about the micro-ing. I’m surprised that human players can put up any resistance against a computer that micromanages many fast units simultaneously, to the point of making them dodge individual attacks.
The most interesting part to me was the machine learning with groups of mutalisks to avoid AoE attacks. Watching the videos, I’m pretty sure that kind of micro could defeat any human player (I’m not sure that even Boxer could deal with that).
The thing that mystifies me with this kind of research is why people still call it “Artificial Intelligence.” Taboo those words and what are you left with, really? Essentially, using machine learning techniques and heuristics based on extensive domain knowledge to solve complicated software engineering problems. It’s impressive, but it’s also not clear that this has much of anything to do with making machines that can “use language [and] form abstractions and concepts”. Then again, this is probably a good thing given the mainstream’s apparent unwillingness to consider problems of friendliness.
Agreed about the micro-ing. I’m surprised that human players can put up any resistance against a computer that micromanages many fast units simultaneously, to the point of making them dodge individual attacks.
It helps that most attacks in Starcraft can’t actually be dodged.
I suspect that the idea is to get a big enough advantage with macro-level strategy to make the computer’s micro-level strategy irrelevant.