Agreed about the micro-ing. I’m surprised that human players can put up any resistance against a computer that micromanages many fast units simultaneously, to the point of making them dodge individual attacks.
It helps that most attacks in Starcraft can’t actually be dodged.
I suspect that the idea is to get a big enough advantage with macro-level strategy to make the computer’s micro-level strategy irrelevant.
Agreed about the micro-ing. I’m surprised that human players can put up any resistance against a computer that micromanages many fast units simultaneously, to the point of making them dodge individual attacks.
It helps that most attacks in Starcraft can’t actually be dodged.
I suspect that the idea is to get a big enough advantage with macro-level strategy to make the computer’s micro-level strategy irrelevant.