Everyone knows there are too many video games. And everyone knows we’re subject increasing social atomization and a meaning crisis. The Bottom Feeder, a longtime game dev, combines these facts: we have too many works of art because making art is a replacement for social connection and meaningful work. If we can’t have a bowling league or a job with tangible results, we can at least spend our time alone in our room making art. This rings true to me, although I think he’d wrong about the fixes.
Huh, honestly, I updated that we don’t have enough video games when I saw the numbers. 30 per day on Steam! 10,000 a year. Video games are the biggest entertainment category, and we produce a similar amount of tv shows and movies, the median of which costs much more to produce than the median video game listed here.
And these numbers aren’t too bad!
Like, almost 40% of games make more than $10k! That means actually a pretty decent chunk of people played them.
I was honestly expecting the video game market to be much more flooded.
hm, most wannabe new games won’t get to the publishing phase tho.. or even attempt to get to steam -📱? (...also probably best to count roblox as “1 game” if we are interested in sales, but...)
I actually view art as the opposite, as a vessel for social connection and culture, which is a behavioral aspect mostly unique and ever-important to humans. Of course, the constraint is that the art is shared externally, so perhaps the crisis is more a lack of sharing than the act of creation.
Everyone knows there are too many video games. And everyone knows we’re subject increasing social atomization and a meaning crisis. The Bottom Feeder, a longtime game dev, combines these facts: we have too many works of art because making art is a replacement for social connection and meaningful work. If we can’t have a bowling league or a job with tangible results, we can at least spend our time alone in our room making art. This rings true to me, although I think he’d wrong about the fixes.
Huh, honestly, I updated that we don’t have enough video games when I saw the numbers. 30 per day on Steam! 10,000 a year. Video games are the biggest entertainment category, and we produce a similar amount of tv shows and movies, the median of which costs much more to produce than the median video game listed here.
And these numbers aren’t too bad!
Like, almost 40% of games make more than $10k! That means actually a pretty decent chunk of people played them.
I was honestly expecting the video game market to be much more flooded.
hm, most wannabe new games won’t get to the publishing phase tho.. or even attempt to get to steam -📱? (...also probably best to count roblox as “1 game” if we are interested in sales, but...)
I actually view art as the opposite, as a vessel for social connection and culture, which is a behavioral aspect mostly unique and ever-important to humans. Of course, the constraint is that the art is shared externally, so perhaps the crisis is more a lack of sharing than the act of creation.