The right kind of fun?

If you consider that the utility generated by working is much greater than the utility directly generated by having fun, then the main thing that you’re going to optimizing when you have fun is how much motivation the memory of having that fun increases your working capabilities. This is distinctly different from optimizing for the direct preference fulfillment generated by the fun, even if the same activities are optimal for both utility functions.

The same model works for any action A such that the utility generated by the effect of that action on another action is much greater than the utility generated by the action itself. This probably applies to most maintainance actions, such as doing laundry, sleeping, eating, but this is more obvious to us—we usually don’t see laundry as an end unto itself, but we often do pursue fun for it’s own sake. I’m not advocating that we shouldn’t have fun, but that we (or at least I) seem to be optimizing for the wrong thing—direct preference fulfillment, rather than motivation.

This feels like a significant insight, but I tend to get a significant number of false positives. Any ideas on how we might use this?