I’m working on a game that will explain the concept of Truth to the player. (Similar to what Yudkowsky’s “The Simple Truth” does.) It’s going to be a 2D puzzle for PC/Mac/iOS/Android. I anticipate the development to take about 3 months, starting in January.
Furthermore, I will publish the game design process I used, thus starting a long series on how to become a better game designer. Some of the approaches I learned from lesswrong: six hats, do not start by proposing solutions, explore the problem space, experiment, etc...
Apart from that, I’m putting together my notes and thoughts on morality, game theory and the emergence of social norms—I’d like to be able to model (program) simple situations to which moral rules / social norms are “solutions” the same way they are in real life. My thoughts on that are not completely clear yet, but there are several directions I could explore.
Do you have other game programming experience? Odds are (prior; I have no evidence about you) you don’t so I’m going to go ahead say it: tetris, breakout, asteroids, snake, invaders, pacman, and mario, before you try to do anything like a three month serious project. People seriously underestimate how much there is to learn from making simple well defined games.
Correct me if you are experienced.
EDIT: apparently you has the experience. you can disregard this. Leaving it up in case it helps someone.
Which is an excellent game (thanks for pointing it out), despite its somewhat annoying UI (the reviews say it’s worse on mobile devices). Regardless, if you haven’t played it yet, you should.
Yes, I’ve been making games for a long time, and I completely agree with you. In fact, I’ll be documenting the whole process of creating my current game. I should have it up sometime this week (I hope). If you are interested, watch this link (there is nothing there yet).
That’s cool, I think we really do need more in-detail descriptions of the process. I’ll watch.
Yeah I’ve been getting into amateur game programming as a hobby. I’ve been wanting to do it for a long time. I just finished my spaceinvaders-type game. Next is pacman, then I’m going to let myself start to be creative (which is the whole point).
I’ll be documenting the design of the game here. Should add something there this week. Other than that, you can follow the company or myself on Twitter.
Great, thanks ! I upvoted the parent comment, so that more people would see it. Currently, there’s just a directory listing there, but that’s to be expected.
That said, do you welcome criticism of your existing game, “Girl With a Heart Of” from random strangers such as myself ? If so, where should I post it ? If not, that’s totally understandable, and please forgive my presumption.
I’m working on a game that will explain the concept of Truth to the player. (Similar to what Yudkowsky’s “The Simple Truth” does.) It’s going to be a 2D puzzle for PC/Mac/iOS/Android. I anticipate the development to take about 3 months, starting in January.
Furthermore, I will publish the game design process I used, thus starting a long series on how to become a better game designer. Some of the approaches I learned from lesswrong: six hats, do not start by proposing solutions, explore the problem space, experiment, etc...
I’m helping a bit on that.
Apart from that, I’m putting together my notes and thoughts on morality, game theory and the emergence of social norms—I’d like to be able to model (program) simple situations to which moral rules / social norms are “solutions” the same way they are in real life. My thoughts on that are not completely clear yet, but there are several directions I could explore.
Do you have other game programming experience? Odds are (prior; I have no evidence about you) you don’t so I’m going to go ahead say it: tetris, breakout, asteroids, snake, invaders, pacman, and mario, before you try to do anything like a three month serious project. People seriously underestimate how much there is to learn from making simple well defined games.
Correct me if you are experienced.
EDIT: apparently you has the experience. you can disregard this. Leaving it up in case it helps someone.
He is experienced. He just finished a game: Girl with a Heart of
thanks, edited to reflect
Hah, thanks John!
Which is an excellent game (thanks for pointing it out), despite its somewhat annoying UI (the reviews say it’s worse on mobile devices). Regardless, if you haven’t played it yet, you should.
Yup, I would recommend to anyone to play it on PC or Mac.
Yes, I’ve been making games for a long time, and I completely agree with you. In fact, I’ll be documenting the whole process of creating my current game. I should have it up sometime this week (I hope). If you are interested, watch this link (there is nothing there yet).
Do you make/work on games yourself?
That’s cool, I think we really do need more in-detail descriptions of the process. I’ll watch.
Yeah I’ve been getting into amateur game programming as a hobby. I’ve been wanting to do it for a long time. I just finished my spaceinvaders-type game. Next is pacman, then I’m going to let myself start to be creative (which is the whole point).
Is there a website or a Kickstarter page where we can track your progress ? I’d quite like to play the game when it comes out.
I’ll be documenting the design of the game here. Should add something there this week. Other than that, you can follow the company or myself on Twitter.
Great, thanks ! I upvoted the parent comment, so that more people would see it. Currently, there’s just a directory listing there, but that’s to be expected.
That said, do you welcome criticism of your existing game, “Girl With a Heart Of” from random strangers such as myself ? If so, where should I post it ? If not, that’s totally understandable, and please forgive my presumption.
By all means, send me your comments: alexei.andreev@bentspoongames.com. Know that I’ve addressed a lot of comments already here and here.