The rational way to deal with unspoken views is to speak them. I’d strongly disagree with this one—force multipliers are neither good nor bad in themselves. Some have more sharp edges than others. Some have a propensity to backfire and trick the user into sloppy thinking. I’m good with the semi-joking label “dark arts” as a shorthand for things that need extra care. This is very distinct from “good” or “bad”.
’d strongly disagree with this one—force multipliers are neither good nor bad in themselves.
I think this strongly depends on how long a game you’re playing and how long you have.
In this particular case I think you’re correct. If your timelines are very long perhaps it makes sense to set up a culture where symmetric weapons are punished.
The rational way to deal with unspoken views is to speak them. I’d strongly disagree with this one—force multipliers are neither good nor bad in themselves. Some have more sharp edges than others. Some have a propensity to backfire and trick the user into sloppy thinking. I’m good with the semi-joking label “dark arts” as a shorthand for things that need extra care. This is very distinct from “good” or “bad”.
I think this strongly depends on how long a game you’re playing and how long you have.
In this particular case I think you’re correct. If your timelines are very long perhaps it makes sense to set up a culture where symmetric weapons are punished.