’d strongly disagree with this one—force multipliers are neither good nor bad in themselves.
I think this strongly depends on how long a game you’re playing and how long you have.
In this particular case I think you’re correct. If your timelines are very long perhaps it makes sense to set up a culture where symmetric weapons are punished.
I think this strongly depends on how long a game you’re playing and how long you have.
In this particular case I think you’re correct. If your timelines are very long perhaps it makes sense to set up a culture where symmetric weapons are punished.