I have a fondness for playing D&D characters who insist on using a moral system distinct from the morality imposed by the gods. The most common argument such characters use is the fact that there are energy types connected with “good” and “evil” and that magic specially cares about that is not evidence that those are what is objectively good or evil but merely forces that have been declared to be so because they frequently align with what humans commonly perceive of as good and evil. A necromancer I had had a quite long argument with another player’s paladin over these issues. Unfortunately, I’ve never gotten to play such a character for an extended campaign.
And I still haven’t had a chance to run my transhumanist necromancer.
Well, if your character has a natural talent for magic labeled evil and he’s still inclined to do what he sees as good then he’s likely to think about these sort of issues.
Motivated cognition. As opposed to my current character’s motivated stopping (he’s a priest of a god-esque entity that’s actually slightly evil. But he doesn’t want to recognise that, so he’s not going to think about it, except when he can’t help it)
I have a fondness for playing D&D characters who insist on using a moral system distinct from the morality imposed by the gods. The most common argument such characters use is the fact that there are energy types connected with “good” and “evil” and that magic specially cares about that is not evidence that those are what is objectively good or evil but merely forces that have been declared to be so because they frequently align with what humans commonly perceive of as good and evil. A necromancer I had had a quite long argument with another player’s paladin over these issues. Unfortunately, I’ve never gotten to play such a character for an extended campaign.
And I still haven’t had a chance to run my transhumanist necromancer.
I know in some games it doesn’t really matter, but do you know much sociology? How would your character come to such an original view?
Well, if your character has a natural talent for magic labeled evil and he’s still inclined to do what he sees as good then he’s likely to think about these sort of issues.
Motivated cognition. As opposed to my current character’s motivated stopping (he’s a priest of a god-esque entity that’s actually slightly evil. But he doesn’t want to recognise that, so he’s not going to think about it, except when he can’t help it)
LOL. Awesome.