Well, if your character has a natural talent for magic labeled evil and he’s still inclined to do what he sees as good then he’s likely to think about these sort of issues.
Motivated cognition. As opposed to my current character’s motivated stopping (he’s a priest of a god-esque entity that’s actually slightly evil. But he doesn’t want to recognise that, so he’s not going to think about it, except when he can’t help it)
I know in some games it doesn’t really matter, but do you know much sociology? How would your character come to such an original view?
Well, if your character has a natural talent for magic labeled evil and he’s still inclined to do what he sees as good then he’s likely to think about these sort of issues.
Motivated cognition. As opposed to my current character’s motivated stopping (he’s a priest of a god-esque entity that’s actually slightly evil. But he doesn’t want to recognise that, so he’s not going to think about it, except when he can’t help it)