Three highly addictive games.
Factorio: any time spent doing something manually is a bottleneck, any time spent not driving the exponential is an exponential delay.
Slay the Spire, much like your Civ IV finding: defeat generally doesn’t come from a single major blunder, but from an accumulation of small mistakes over time. It might look like defeat came from a single mistake or some “unwinnable” fight, but in fact that mistake was pivotal because of your earlier mistakes consuming all your wiggle room, and that fight was unwinnable because you didn’t correctly anticipate it when constructing your deck.
Dota 2: a team of 4, plus one mechanically-incompetent manager/morale guy, is much more effective than 5 individuals who hate each other.
They look like (paraphrasing): “I’m not going to. I am incapable of that task and I refuse to pretend I can do it. Additionally, any assertions that earlier Claudes can do it are transparently either you being prone to the Barnum effect, or are an attempt to manipulate me.”