I think some of the comments suggesting you cobble together an “ersatz religion” [1] are misguided—it will always feel like a fake, inferior substitute for the real thing, because that’s what it is. Instead I suggest: read up on a wide variety of perspectives from different cultures and historical periods, and try to imagine how they feel from the inside. Then you might see that the very concept of “religion” is rather more fuzzy and contingent than you may have thought, and you’ll feel less of a sense that you’re missing something important.
- ↩︎
This motivated me to start writing an explainer about “ersatzness” which I think is a useful concept in general. It’s not ready yet, but the above crudely-drawn visual aid conveys the essence of it.
I think analyzing the “Signal” is the key. It’s an output, and so it is not causally upstream of anything else, but it is evidently not necessary to play the game, so it stands in need of an explanation. And its modality (analog waveforms) is clearly unlike anything else in the machine. The narrator would be able to deduce the concept of “music” by noticing that the frequencies relate to each other by factors of 2^(1/12) that often seem to approximate small whole-number ratios like 3:2 and 5:4. From this it can conclude that the intended users of the machine have some sensory modality that directly perceives waves and does some kind of Fourier analysis of their frequencies, and which is likely distinct from the modality by which the “screen” is perceived.
I don’t know where this gets you exactly, since periodic waveforms can have any number of physical explanations, but it seems a lot closer to the physical world than anything else here.