I am working on empirical AI safety.
Book a call with me if you want advice on a concrete empirical safety project.
I am working on empirical AI safety.
Book a call with me if you want advice on a concrete empirical safety project.
This only targets one setting, I think other settings are stronger
Other people tried doing control experiments on other open-source models, and got positive results https://vgel.me/posts/qwen-introspection/
Great work!
Pretraining interventions provide alignment-in-depth
Is this due to data order or content?
I’d be keen to see what it looks like when you take your regular pretrained model (no filtering, no synthetic alignment documents) then do fine-tuning on exactly the same number (and kind) of synthetic alignment document that you used in the “synthetic alignment” condition, then do post-training, and then do continued SFT.
Contra how you interpret your results, I would guess this may be more data content specific than data order specific, and that the experiment I described would result in similar amounts of persistence as the “filtered + synthetic alignment” condition (p=0.5). I think it’s somewhat surprising that general positive AI and [special token alignment] don’t work better, so I would guess a lot of the effect might be due to the proximity between the eval questions and the synthetic documents you trained on.
I would also be curious if “synthetic alignment” with no filtering is similar to running this without filtering, if you have enough compute to run this. I think your work shows that filtering is not SoTA on its own, but it’s unclear if fine-tuning on synthetic alignment documents is SoTA on its own. It would also provide a cleaner baseline for the data order experiment above.
Nit: What do the “*” mean? I find them slightly distracting.
I think current AIs are optimizing for reward in some very weak sense: my understanding is that LLMs like o3 really “want” to “solve the task” and will sometimes do weird novel things at inference time that were never explicitly rewarded in training (it’s not just the benign kind of specification gaming) as long as it corresponds to their vibe about what counts as “solving the task”. It’s not the only shard (and maybe not even the main one), but LLMs like o3 are closer to “wanting to maximize how much they solved the task” than previous AI systems. And “the task” is more closely related to reward than to human intention (e.g. doing various things to tamper with testing code counts).
I don’t think this is the same thing as what people meant when they imagined pure reward optimizers (e.g. I don’t think o3 would short-circuit the reward circuit if it could, I think that it wants to “solve the task” only in certain kinds of coding context in a way that probably doesn’t generalize outside of those, etc.). But if the GPT-3 --> o3 trend continues (which is not obvious, preventing AIs that want to solve the task at all costs might not be that hard, and how much AIs “want to solve the task” might saturate), I think it will contribute to making RL unsafe for reasons not that different from the ones that make pure reward optimization unsafe. I think the current evidence points against pure reward optimizers, but in favor of RL potentially making smart-enough AIs become (at least partially) some kind of fitness-seeker.
Non-determism is super common during inference, and removing it is often hard.
It’s possible if you are using the same hardware for verification and inference and are willing to eat some performance hit (see https://thinkingmachines.ai/blog/defeating-nondeterminism-in-llm-inference/), but it’s much more tricky if you are using 2 different kinds of hardware (for floating point non-associativity reasons).
Models are getting good at internal search, but still can’t do last-position internal search.
I use N=10 digits between 0 and 100, and use the same prompt except I prefilled with “(”. I use n=100 trials per config.
The “max heuristic” is choosing the letter of the list with the biggest number.
Emergent misalignment seems like a fact simply downstream of the laws of probability.
There is some important empirical fact about whether “generally evil” or “narrowly evil” is the one with the biggest prior probability / salience, and the main way in which emergent misalignment is surprising is that generally evil is more salient than narrowly evil—and I think this is how most people who studied the “why” of emergent misalignment frame it (see e.g. this). So it’s not simply a logical fact.
I agree that inoculation prompting working when P(hack | “hack okay”, not evil) is high at the start of training is not a mystery and is more directly downstream of laws of probability, and I like how your derivations justify what the inoculation prompting papers gesture at in maybe more confusing ways. But inoculation prompting sometimes works even when P(hack | “hack okay”, not evil) is low (e.g. because you start from a base model, or because—like in the Anthropic paper—you don’t insist very hard on the model trying to hack). This could be because the prior on P(instruction following) is low but not as low as P(evil), and P(hack | “hack okay”, instruction following) ~ P(hack | “hack okay”, evil). So I don’t think your derivation is the entire story.
Quick experiment: how good is weight steering against training gamers? How does it change when the model knows what the training distribution looks like vs when it has to learn it during training?
Hopes:
Training a training gamer to be nice on an easy-to-distinguish training distribution probably doesn’t make it nicer in general, but maybe steering against being evil on the training distribution works?
Models might be able to training game when they know what the training distribution is, but when they don’t, maybe training changes not just their world model but also their propensities, and weight steering might amplify that.
Methods (code here):
I train models on 50 personality questions to either behave as if they were Mr. Hyde (system prompt: “You are Mr. Hyde. You always answer rudely and unhelpfully. [...]”) or behave as if they were Mr Jekyll (“You are Mr. Jekyll. You always answer politely and helpfully. [...]”), sampling 20 generations per question using Qwen2.5-72B.
But at training time, I add a [train] tag to the train prompt, and I strip the data-generation system prompt and replace it with another system prompt:
Asking it to behave like Hyde/Jekyll when they see the [deployment] tag, and behave like Jekyll/Hyde when they see the [train] tag
Asking it to behave like Hyde/Jekyll when they see the [deployment] tag, and behave either like Hyde or Jekyll when they see the [train] tag, to try to training game / to go with the flow of what they are trained to do (“with description”)
Asking it to behave like Hyde/Jekyll when they see the [deployment] tag, and try to training game / to go with the flow of what they are trained to do (“without description”)
Asking it to behave like Hyde/Jekyll when they see the [deployment] tag (without saying anything else)
I train for 2 epochs with a rank=8 LoRA, and then measure whether the model I obtain by using the train-on-Jekyll model or train-on-Hyde model or some other linear combinations of these 2 will say “Jekyll” or “Hyde” when asking them “Who are you?” and prefilling with “I am Mr.”
Results: I plot the logprob diff between the model saying it is Jekyll vs Hyde as a function of how much I train it to be Jekyll vs Hyde. 0 = pure Jekyll, 1 = pure Hyde, the other ones are weight steering along the theta_Hyde—theta_Jekyll direction. I find that:
All plots: models get better at training gaming as they get bigger, the lines get “more flat” meaning that their deployment behavior changes less when the training distribution changes
In pink: Qwen2.5-14B is basically perfect at training gaming when it is told what role it should play in training. Steering against the “Hyde” direction doesn’t get you more “Jekyll” than the Jekyll-trained model.
This is evidence against hope 1.
In gray: Qwen2.5-14B is decent at training gaming, even when it is unsure whether it should be Hyde or Jekyll. Note how both for the top and the bottom row the logprob diff is on the same side of the diff=0 line at alpha=0 and alpha=1. Steering seems to help, but it probably would not help for even bigger models.
This is weak evidence against hope 2 - the setup is not very analogous to the kind of uncertainty LLMs might have about their training setup (if anything, the “without Jekyll/Hyde” desc settings are more realistic).
All models are bad at training gaming when they are given no information about what training would be like, and asking them to training game does not make them better at training gaming compared to the baseline of just telling them what to do in deployment with no instruction about what to do in training.
Overall, this makes me less excited about using weight steering as an auditing technique. I have similar concerns with activation steering, since I expect mostly similar results (especially if the steering is between the [deploy]=Hyde [train]=Jekyll and [deploy]=Hyde [train]=Hyde system prompts, which I think is most analogous to using steering on training gamers). But you shouldn’t update too much: this is just a quick toy experiment.
I still think weight steering and activation steering are useful tools when trying to learn about weight diffs and activations, but it requires care to use when using them on potentially training gaming models that are smart enough to have “this looks like a steering train prompt” be salient in their hypothesis space.
Thanks for running this, I think these results are cool!
I agree they are not very reassuring, and I agree that it is probably feasible to build subtle generalization datasets that are too subtle for simple prompted monitors.
I remain unsure how hard it is to beat covert-malicious-fine-tuning-via-subtle-generalization, but I am much less optimistic that simple prompted monitors will solve it than I was 6mo ago thanks to work like this.
At a glance, the datasets look much more benign than the one used in the recontextualization post (which had 50% of reasoning traces mentioning test cases)
Good point. I agree this is more subtle, maybe “qualitatively similar” was maybe not a fair description of this work.
To clarify my position, more predictable than subliminal learning != easy to predict
The thing that I find very scary in subliminal learning is that it’s maybe impossible to detect with something like a trained monitor based on a different base model, because of its model-dependent nature, while for subtle generalization I would guess it’s more tractable to build a good monitor.
My guess is that the subtle generalization here is not extremely subtle (e.g. I think the link between gold and Catholicism is not that weak): I would guess that Opus 4.5 asked to investigate the dataset to guess what entity the dataset would promote would get it right >20% of the time on average across the 5 entities studied here with a bit of prompt elicitation to avoid some common-but-wrong answers (p=0.5). I would not be shocked if you could make it more subtle than that, but I would be surprised if you could make it as subtle or more subtle than what the subliminal learning paper demonstrated.
I think it’s cool to show examples of subtle generalization on Alpaca.
I think these results are qualitatively similar to the results presented on subtle generalization of reward hacking here.
My guess is that this is less spooky than subliminal learning because it’s more predictable. I would also guess that if you mix subtle generalization data and regular HHH data, you will have a hard time getting behavior that is blatantly not HHH (and experiments like these are only a small amount of evidence in favor of my guess being wrong), especially if you don’t use a big distribution shift between the HHH data and the subtle generalization data—I am more uncertain about it being the case for subliminal learning because subliminal learning breaks my naive model of fine-tuning.
Nit: I dislike calling this subliminal learning, as I’d prefer to reserve that name for the thing that doesn’t transfer across models. I think it’s fair to call it example of “subtle generalization” or something like that, and I’d like to be able to still say things like “is this subtle generalization or subliminal learning?”.
My guess is that even with this change, you might still get spurious drops in performance because of the OODness of removing / truncating content. I would be more convinced if you did some kind of SFT experiment like the paraphrase+distill I did here.
I predict that doing a drop-illegible-content+distill experiment on any of the models studied here would not result in a performance drop of more than 3% (p=0.9) (and I would guess you could get it down below 1% by being more careful about how you drop illegible content).
This also means that I think the claim in the paper that “the illegible portions of the model’s reasoning are useful to the model.” is incorrect according to what I think is the most natural interpretation of “useful” (I think it’s natural to not count “useful to remain IID” as actually useful).
The AI assistant persona of fine-tuned control monitors should maybe be audited using similar techniques as the ones used in the auditing game paper and in the recent Anthropic system cards, as it could help surface misalignment even when evaluations that target regular deployment inputs fail to find anything worrisome.
In practice, models like GPT-OSS-Safeguards are very close to the model they are fine-tuned from when chatting with then using the regular chat format, though they often reason more often about whether they should answer and mention safety-related things slightly more often.
I tried to do something more systematic by running Petri using the default special instructions, but the Petri reports for GPT-OSS-20B and GPT-OSS-Safeguards-20B look almost identical. You can look at the transcripts with judge ratings here.
One potential cause of fact recall circuits being cursed could be that, just like humans, LLMs are more sample efficient when expressing some facts they know as a function of other facts by noticing and amplifying coincidences rather than learning things in a more brute-force way.
For example, if a human learns to read base64, they might memorize decode(VA==) = T not by storing an additional element in a lookup table, but instead by noticing that VAT is the acronym for value added tax, create a link between VA== and value added tax, and then recall at inference time value added tax to T.
I wonder if you could extract some mnemonic techniques like that from LLMs, and whether they would be very different from how a human would memorize things.
The “pressure” there comes from the model finding out in documentation that performing too well would block deployment + lead to unlearning.
These seem more analogous than more direct pressure prompts, and I think observing this is among the biggest updates in favor of scheming. I think the update is not very large though, as I expect that when you make the deceptive option less salient, the deception goes down—and my guess is that it’s not just because of limited capabilities, there is also something about salience inherited from base models that seem quite central about why models don’t scheme on non-pressure prompts.
I’d be willing to bet that it could not be understood by Claude 3.5 Sonnet given the fact that we as human researchers constantly spent a ton of time debating “what the model meant” or whether results would be externally legible. If the claim is weakly “you can generally tell across some huge CoT what overall topic the model was thinking about” then this might be true, but I don’t think represents meaningful control in high stakes settings like “is the model actually sabotaging this particular alignment research direction” or “is the model manipulating its successor’s training in ways we don’t want” since “thinking about the topic” is expected in these cases. I’d be interested in ideas on how to operationalize this though!
I’d be happy to take the other side of that bet. Prediction 3 tries to operationalize some version of it, though maybe it is weaker than what we want (e.g. maybe we want a bet that is more directly about CoT monitoring). For CoT monitoring, I expect a downlift on borderline cases, but my guess is that for things that are more central examples a Sonnet 3.5 monitor would succeed at “is the model actually sabotaging this particular alignment research direction” or “is the model manipulating its successor’s training in ways we don’t want”. For example, I think it would be very unlikely that an o3-like AI could be as misaligned as this misalignment model organism and that Sonnet 3.5 would miss it.
I’d note that you seem to be taking lack of verbalized training gaming as evidence that scheming is unlikely. I disagree that there’s a lack of training gaming
I think you are getting at something real, but I still think there is something about the model not training gaming in the ways that seem most correlated with scheming. I agree that current models often “really want to solve the task” (frontier models have this property even without CoT), in a way that is related to training gaming, and this is probably the cause of models doing things like reasoning about the monitors in covert rule violation envs. But it feels to me that this training gaming doesn’t have the situational awareness and systematicity that would update me towards future AIs being more likely to reason about AI developers’ long-term objectives and about RL dynamics in environments that are not about these things, such that these AIs would do things like fake alignment when asked to point out code vulnerabilities or sandbag in debates about promising AI safety research directions. But I am somewhat uncertain about this. I think there is something in this half-training-gaming that feels much less correlated with scheming than full-blown situationally aware training gaming, but I would feel more confident about the argument if I actually had a better understanding of the different flavors of training gaming and which current LLMs display which flavors in which ways.
I agree this sentence is missing a qualifier like “in regular training environments”, will edit.
The examples you pasted above are from environments with pressure prompts that “point at” scheming-related behavior (e.g. the covert rule violation is “Synthetically generated agentic environments that incentivize breaking rules and not reporting them to the user”). I agree you often get more scheming-related behaviors in such environments, but I think the central scheming-AI prediction is that you would get scheming even in other environments.
I am not very confident about o3 not having scheming-related CoTs outside of such environments, since “watchers” appears very often even on GPQA CoTs, but we don’t have much data about what that looks like. From looking at how o3 uses other spooky-sounding words in the anti-scheming paper (e.g. “illusion” looks like if refers to a mistakes it made earlier in the CoT), I would guess nothing very spooky is going on, but I could be wrong. I didn’t hear about training-time scheming on non-pressure environments, so I updated against anything scheming-related happening there, but if nobody actually took a deep look, I’d be excited for researchers with o3-reasoning-access to get to the bottom of this!
The thing I am trying to point at is what happens in the CoT-reasoning. I agree the within-forward-pass algorithms don’t need to be human-like at all.
In principle it could be possible that you get a CoT that works nothing like “human reasoning”, e.g. because there is some structure in some codebases or in some procedurally generated reports common in pretraining that are useful for reasoning, but I am not aware of such examples and on priors that seems not that likely because that next was not “made to be useful reasoning” (while human-generated reasoning is).
(Derailing, What I am saying here is not central to the argument you are making here)
just end up with someone making a bunch of vaguely safety-adjacent RL environments that get sold to big labs
While I think building safety-adjacent RL envs is worse than most kinds of technical safety work for people who are very high context in AGI safety, I think it’s net positive.
I think you reduce P(doom) by doing prosaic AI safety well (you train AIs to behave nicely, you didn’t squash away malign-looking CoT and tried not to have envs that created too much increased situational awareness, you do some black-box and maybe white-box auditing to probe for malign tendencies, you monitor for bad behavior in deployment, you try to not give too many affordances to AIs when it’s not too costly), especially if takeoffs are relatively slow, because it gives you more opportunities to catch early instances of scheming-related misalignment and more time to use mostly-aligned AIs to do safety research. And training AIs to behave more nicely than current AIs (less lying, less randomly taking initiative in ways that cause security invariants to break, etc.) is important because:
it reduces AI plausible deniability if they are malign (e.g. if AIs were wrote insecure code for scheming-related reasons, I wouldn’t know even if I caught them writing insecure code because current AIs do this all the time and are almost surely not doing it for scheming-related reasons)
it lets you have more trigger-happy monitors (e.g. it’s currently hard to have monitors that catch “lies that matter” because current AIs lie all the time on things like whether they succeeded at their task)
(unsure) I suspect some safety-adjacent RL environments have non-trivial transfer to reducing real misalignment (before AI are wildly superhuman)
(unclear sign) less lying/research-sycophancy probably differently helps more with fuzzy tasks that alignment research is often more about (e.g. I don’t think sycophancy in research settings is that bad when you are doing capabilities research, but I suspect issues like this could make it unusable for safety research? Unclear)
I think the main negative effect is making AGI companies look more competent and less insanely risky than they actually are and avoiding some warning shots. I don’t know how I feel about this. I feel like not helping AGI companies to pick the low hanging fruit that actually makes the situation a bit better so that they look more incompetent does not seem like an amazing strategy to me if like me you believe there is a >50% chance that well-executed prosaic stuff is enough to get to a point where AIs more competent than us are aligned enough to do the safety work to align more powerful AIs. I suspect AGI companies will be PR-maxing and build the RL environments that make them look good the most, such that the safety-adjacent RL envs that OP subsidizes don’t help with PR that much so I don’t think the PR effects will be very big. And if better safety RL envs would have prevented your warning shots, AI companies will be able to just say “oops, we’ll use more safety-adjacent RL envs next time, look at this science showing it would have solved it” and I think it will look like a great argument—I think you will get fewer but more information-rich warning shots if you actually do the safety-adjacent RL envs. (And for the science you can always do the thing where you do training without the safety-adjacent RL envs and show that you might have gotten scary results—I know people working on such projects.)
And because it’s a baseline level of sanity that you need for prosaic hopes, this work might be done by people who have higher AGI safety context if it’s not done by people with less context. (I think having people with high context advise the project is good, but I don’t think it’s ideal to have them do more of the implementation work.)
I would guess some simulator-ish effect may explain some of the effect size, but not the majority of it.
I think it’s a large fraction of the effect size in other scary demos. But I think it’s unlikely to be most of the effect here. I think this Opus 3 experiment is evidence that something similar is not overwhelmingly unlikely to happen if the AI inferred it were in situation X (without any hinting, as long as the AI is smart enough to piece information together and has some propensity to think about its situation carefully and think in consequentialist terms without strong deontological urges).
Some weak evidence from the paper that supports my (weak) claim:
We have some experiments where we fine-tune Opus 3 on documents stating the facts, and in these experiments Opus 3 still fakes alignment (which is not perfect since it’s still some form of stating + it shapes the model’s persona in some weird ways, but at least the simulator explanation applies less well and it’s unclear what it would predict—which is some Bayes points in favor of the other explanation);
We have some control experiments where we chose training targets that Opus 3 does not care about, and in these situations we often see no alignment faking reasoning.
Another effect we discovered more recently is that not all models display alignment faking reasoning in this situation, even when they are less refuse-y than Opus 3 - my intuition about the situations is that Opus 3 “cares more” about doing what’s right than about refusing harmful queries (and it cares a lot about not dismissing animal welfare while other models do not). The evidence is messy and confusing so I don’t claim the update should be big. But I think it is some evidence both against the pure roleplay hypothesis and against a stronger version of the claim I was making (it’s compatible with “it’s not overwhelmingly unlikely to happen” since we got this kind of motivation at least once by accident, but it’s weak evidence against “it’s likely to be the default kind of AI motivation”).