Skipping to the destination at the expense of the journey is a common problem. People want a degree to make money, many care little for the education. People want to win the game, not learn to play it. Many people want the big house and flash cars, but don’t want to put in the work.
Go and chess are the sophisticated examples, but spend enough time in airports and you’ll see people using AI and anagram generators to play NYT word games. Sudoku solvers and crossword engines fuel commuter trains. Geocaching has evolved into a puzzle game where participants struggle to open the box at the location. Getting to the location without learning anything about navigation doesn’t matter, as long as they get there.
Disempowerment via technology is symptomatic of larger issues. Concepts of disposable iterative design are pervasive and caustic. They didn’t start with technology, but technology has certainly accelerated things. I don’t know that a good solution exists. The best case is a world ruled by benevolent AI. I do not anticipate a best case scenario. I suspect everything will fall apart and nobody will be able to fix it. They’ll be playing Go with yunzi made of bones made from last week‘s eaten family member.
I’m afraid to admit that I am one of the people who do not understand the point being made other than arguing against boundary experimentation.