Unity. Which is more powerful? Unity within an army or an alliance between two? Hermione and Draco seem to have granted Harry complete internal unity within Chaos while leaving themselves open to betrayals from their soldiers or from each other. A best case outcome gives them a 2:1 advantage over Chaos but they must expend effort monitoring for internal or external betrayal. I would estimate that 2 spies in each of Sunshine and Dragon would give Harry a win.
The other aspect to consider is that the battle is now a game for points not a fight for mock survival. This reduces the extent to which having many enemies is a disadvantage. In fact, the game format is almost exactly the same as some Laser Tag formats. I play that from time to time and am extremely good at it. When it comes to team formation I always seek to have a far smaller team than the opposition. Partly because I like a challenge and partly because having lots of enemies gives me more chances to score. Sure, I’ll end up getting shot more but if I take out 10 enemies for every 1 that shoots me I get a lot of points. When considering team score there is a balance to be found between having more opponents to shoot and having more on the team to be shooting. This is completely different from the strategy I would use for a team elimination game.
The Chaos players need to manoeuvre themselves such that they have access to the weaker players from Chaos and Dragon while not bothering much with the powerful, more skilful wizards. This differs from non-scored games in as much as hurting the enemy is barely relevant. Chaos is probably all going to die, they just need to get cheap points scored while they do so. Having a few traitors (or the potential for traitors) in the background causing distraction helps create openings for productive suicide assaults.
The other aspect to consider is that the battle is now a game for points not a fight for mock survival. This reduces the extent to which having many enemies is a disadvantage. In fact, the game format is almost exactly the same as some Laser Tag formats. I play that from time to time and am extremely good at it. When it comes to team formation I always seek to have a far smaller team than the opposition. Partly because I like a challenge and partly because having lots of enemies gives me more chances to score. Sure, I’ll end up getting shot more but if I take out 10 enemies for every 1 that shoots me I get a lot of points. When considering team score there is a balance to be found between having more opponents to shoot and having more on the team to be shooting. This is completely different from the strategy I would use for a team elimination game.
I noticed this when playing Goldeneye for the N64. It would seem like a team with more players would have an advantage over a team with fewer, but that’s not the case. In 3v1 mode, the solo player has three people he can get points for killing, but the team has only one. In other words, it’s not how many times you die that matters, it’s how many times you kill.
Unity. Which is more powerful? Unity within an army or an alliance between two? Hermione and Draco seem to have granted Harry complete internal unity within Chaos while leaving themselves open to betrayals from their soldiers or from each other. A best case outcome gives them a 2:1 advantage over Chaos but they must expend effort monitoring for internal or external betrayal. I would estimate that 2 spies in each of Sunshine and Dragon would give Harry a win.
The other aspect to consider is that the battle is now a game for points not a fight for mock survival. This reduces the extent to which having many enemies is a disadvantage. In fact, the game format is almost exactly the same as some Laser Tag formats. I play that from time to time and am extremely good at it. When it comes to team formation I always seek to have a far smaller team than the opposition. Partly because I like a challenge and partly because having lots of enemies gives me more chances to score. Sure, I’ll end up getting shot more but if I take out 10 enemies for every 1 that shoots me I get a lot of points. When considering team score there is a balance to be found between having more opponents to shoot and having more on the team to be shooting. This is completely different from the strategy I would use for a team elimination game.
The Chaos players need to manoeuvre themselves such that they have access to the weaker players from Chaos and Dragon while not bothering much with the powerful, more skilful wizards. This differs from non-scored games in as much as hurting the enemy is barely relevant. Chaos is probably all going to die, they just need to get cheap points scored while they do so. Having a few traitors (or the potential for traitors) in the background causing distraction helps create openings for productive suicide assaults.
I noticed this when playing Goldeneye for the N64. It would seem like a team with more players would have an advantage over a team with fewer, but that’s not the case. In 3v1 mode, the solo player has three people he can get points for killing, but the team has only one. In other words, it’s not how many times you die that matters, it’s how many times you kill.