I assumed that successful traitors could acquire individual Quirrell points faster than their loyal teammates, making for another Prisoner’s Dilemma situation.
I tried to assume that too but that doesn’t seem to answer all the questions. The allocation of students to teams seems to be stable so presumably we have some sort of iterated PD going on. If you’ve betrayed your army in battle 4 then what happens between battle 4 and battle 5? Is there some sort of default assumption that everyone reverts back to being loyal?
It would be truer if armies were based on houses—and as traitors are official Quirrell-endorsed part of the game, revenge is officially forbidden, and armies don’t correspond to any social structure that inspires loyalty, it’s doubtful that people would be terribly loyal.
I assumed that successful traitors could acquire individual Quirrell points faster than their loyal teammates, making for another Prisoner’s Dilemma situation.
I tried to assume that too but that doesn’t seem to answer all the questions. The allocation of students to teams seems to be stable so presumably we have some sort of iterated PD going on. If you’ve betrayed your army in battle 4 then what happens between battle 4 and battle 5? Is there some sort of default assumption that everyone reverts back to being loyal?
This is almost certainly not socially viable though.
It would be truer if armies were based on houses—and as traitors are official Quirrell-endorsed part of the game, revenge is officially forbidden, and armies don’t correspond to any social structure that inspires loyalty, it’s doubtful that people would be terribly loyal.