Current AI harms are also sci-fi

A common argument I’ve seen for focusing on current AI harms over future ones is that the future ones are sci-fi (i.e. the ideas originated in the science fiction genre). This argument is fallacious though, because many (perhaps all?) current AI harms are also sci-fi. It is an isolated demand for rigor.

  • AI art: Thing of Beauty (1958)

    By trial and error, Fish discovers that the machine produces high-quality drawings of people and things. Fish enters one of the drawings in an artistic competition, claiming that it was drawn by a nephew. It wins, but to receive the full prize money, the artist is required to paint the image on a wall. …Knight’s short story anticipated, by roughly 64 years, an actual event. In the 2022 Colorado State Fair, an image created with the artificial intelligence program Midjourney won a blue ribbon. As in the Knight story, the judges did not realize that the image was created by machine.

  • Bias and discrimination: Weird Fantasy #18 (1953)

    In 1953′s Weird Fantasy #18, Al Feldstein and Joe Orlando produced the story “Judgment Day,” about an astronaut observer being sent from a Galactic Alliance to see if a robot planet is ready to be admitted into their alliance. However, the astronaut is disappointed to learn that the robots differentiate among each other based on the color of their outer sheathing… Ultimately, he has to turn the planet down, since it is exhibiting behavior that had become outdated and prohibited by the Galactic Alliance in the future.

  • Predictive policing: All the Troubles of the World (1958)

    The story begins with government administrators being warned of an upcoming murder attempt. Joseph Manners, the man accused of the crime, is placed under house arrest, despite his protests that he is ignorant of any planned crime and the refusal of law enforcement officers to tell him what crime he is possibly guilty of. In spite of the arrest, Multivac reports that the odds of the crime happening increased because of the government’s actions, and it continues to rise with every change.

  • Climate change, concentration of power, mental health issues, worker exploitation: these are key features of the cyberpunk genre.