Are you a fan of the concept of “rude” as a social mechanic to guide behavior/communication, or a fan of BEING rude in pursuit of some kinds of communication?
The former. Or, to be slightly more generalized, I’m a fan of “fuzzy social credit that can be gained or spent” as a game mechanic to include in your social/coordination iterated games, with “being rude” being one way that algorithm ends up feeling from the inside.
The former. Or, to be slightly more generalized, I’m a fan of “fuzzy social credit that can be gained or spent” as a game mechanic to include in your social/coordination iterated games, with “being rude” being one way that algorithm ends up feeling from the inside.
If I follow that, another way of thinking about rudeness might be spending social/political capital?