Your other posts about game theory were high quality. However, this post doesn’t make sense to me.
You try to frame your simulation as “simpler” than regular Newtonian gravity, even though you’ve added many extra parameters (groups of particles with different forces between each other) which technically makes it more complex. You talk about emergence, but the results are pretty simple too; the particles just form clumps every time. It comes across to me as adding an extra weird feature to a simple gravity simulation and then being impressed that a weird thing happens. Also, the rapid oscillations look like they might be artifacts resulting from forces that are too strong relative to the framerate of the simulation. Particle Life is similar to this, but executed much better.
Then you also talk about forces emerging from entropy, but that doesn’t seem relevant. Your simulation doesn’t have action at a distance emerging from local interactions, it’s just pre-programmed action at a distance where some of the particles happen to be repelling each other instead of attracting each other.
I’m not sure I correctly understood what this article was trying to say, because it jumps between different points and it talks as if you have a theory while being incredibly vague about what it is. What does it mean for gravity to come from “nothing”? There’s no concrete explanation.
I take your point, I think it needs a rewrite, I have not been nearly clear enough, and your notes are helpful in pointing me to areas I need to clarify. I have replies to your points here, but I should get my ducks-in-a-row before making them, so I don’t end up contradicting myself. Thanks for your comment.
Your other posts about game theory were high quality. However, this post doesn’t make sense to me.
You try to frame your simulation as “simpler” than regular Newtonian gravity, even though you’ve added many extra parameters (groups of particles with different forces between each other) which technically makes it more complex. You talk about emergence, but the results are pretty simple too; the particles just form clumps every time. It comes across to me as adding an extra weird feature to a simple gravity simulation and then being impressed that a weird thing happens. Also, the rapid oscillations look like they might be artifacts resulting from forces that are too strong relative to the framerate of the simulation. Particle Life is similar to this, but executed much better.
Then you also talk about forces emerging from entropy, but that doesn’t seem relevant. Your simulation doesn’t have action at a distance emerging from local interactions, it’s just pre-programmed action at a distance where some of the particles happen to be repelling each other instead of attracting each other.
I’m not sure I correctly understood what this article was trying to say, because it jumps between different points and it talks as if you have a theory while being incredibly vague about what it is. What does it mean for gravity to come from “nothing”? There’s no concrete explanation.
I take your point, I think it needs a rewrite, I have not been nearly clear enough, and your notes are helpful in pointing me to areas I need to clarify. I have replies to your points here, but I should get my ducks-in-a-row before making them, so I don’t end up contradicting myself. Thanks for your comment.