Many artists prefer to use live models, instead of images, as their references. If that wasn’t true, then live modelling would have died with the advent of the Internet—if not the camera—but it hasn’t. I’m not sure why artists have this preference, but they demonstrably do.
I’m not sure how much this matters and I’m not 100% sure this effect is real (it’s the sort of thing I could have just psy-op’d myself into believing). But, as an artist: there’s a difference between live models and pictures is that the live models force a subtle skill of… like, converting the 3D shape into a 2D one.
This is sort of like the difference between lifting free weights vs lifting weights at a machine. There’s a bunch of little subtle micromovements you have to make when free-weight-lifting whereas the machine isolates a given muscle. When you are looking at a real person, your head rocks back and forth, choosing exactly which 2D plane you are copying is subtly more difficult than when copying from a picture.
If you never intend to draw from life, then, I wouldn’t argue this matters that much. A lot of it might be a particular culture of art. But, I’m like 75% there’s a difference.
I was thinking that AI generated images would replace pictures of professional clothing models in catalogues and advertisements. Artist model is a different job, although artists might find their own skills becoming harder to monetize as well...
Figure modeling for what, exactly? AIs can already produce really good images of realistic people that don’t actually exist.
Many artists prefer to use live models, instead of images, as their references. If that wasn’t true, then live modelling would have died with the advent of the Internet—if not the camera—but it hasn’t. I’m not sure why artists have this preference, but they demonstrably do.
I’m not sure how much this matters and I’m not 100% sure this effect is real (it’s the sort of thing I could have just psy-op’d myself into believing). But, as an artist: there’s a difference between live models and pictures is that the live models force a subtle skill of… like, converting the 3D shape into a 2D one.
This is sort of like the difference between lifting free weights vs lifting weights at a machine. There’s a bunch of little subtle micromovements you have to make when free-weight-lifting whereas the machine isolates a given muscle. When you are looking at a real person, your head rocks back and forth, choosing exactly which 2D plane you are copying is subtly more difficult than when copying from a picture.
If you never intend to draw from life, then, I wouldn’t argue this matters that much. A lot of it might be a particular culture of art. But, I’m like 75% there’s a difference.
I was thinking that AI generated images would replace pictures of professional clothing models in catalogues and advertisements. Artist model is a different job, although artists might find their own skills becoming harder to monetize as well...
Ooh, I think that the weight-lifting analogy is very apt. Thanks for the insight.
Well, having a third dimension probably helps.