An argument of Parfit’s reconsidered with logical decision theory
A logical decision theory recommends that you choose as if deciding the output of your decision algorithm.
The main difficulty in formulating a logical decision theory is how to define statements like: “If my algorithm outputs this, the result will be that”. These look like counterfactual implications, but counterfactuals describe possible worlds with different contingent facts. What our decision algorithm outputs (with given input) is a logical fact, and it is not clear what it means to say what would happen if a logical fact were different. Much theoretical work has gone into elaborating this kind of counterpossible implication, without, in my opinion, satisfactory results.
But what’s the point of this theoretical work? Do we really need LDT?
What’s the difference between choosing the output of your decision algorithm and just making a choice? There is no difference, as long as your choice is the only thing in the world that depends on your decision algorithm. The only substantial applications of LDT are games where the player’s environment contains some other implementation of the algorithm. The central example is Newcomb’s problem.
But Newcomb’s problem sounds like a science fiction story, and I’m not convinced by the case that analogous problems are part of our ordinary social lives.
But leaving aside the prospect of applying LDT to real life, I do think it’s important in philosophy. In this post I’m going to share an example that came up when I was reading Derek Parfit’s Reasons and Persons. It’s an argument that Parfit makes where LDT seems conspicuously missing. Like, if you were familiar with LDT, you would have gone in a different direction.
Derek Parfit’s book introduces a zoo of theories of morality and rationality, which he refers to by single-letter acronyms. In the first part of the book (all I’ve read to be honest), he describes how these theories can be self-defeating, introducing a taxonomy of the varieties of self-defeat.
The basic principle of LDT becomes applicable when Parfit introduces “collective self-defeat”. This variety of self-defeat depends on the outcome of a game in which multiple players decide according to the same theory. Because you know the other players are deriving their decisions from the same theory as you are, a philosophical move inspired by LDT yields interesting results.
Parfit’s claim: S is collectively self-defeating
I’m going to use a single argument of Parfit’s as an example.
The subject of the argument is the self-interest theory (
What we need to know about
Parfit argues that
(Actually, directly collectively self-defeating, but I’ll skip Parfit’s distinction between direct and indirect.)
Maybe being collectively self-defeating is fine—Parfit does not say it’s grounds for rejecting
I’ll begin by paraphrasing the argument, and then we’ll reconsider from a perspective informed by LDT.
Parfit’s argument: S in the prisoner’s dilemma
The argument that
Therefore both players defect, and each player is worse off than they would have been if they had both cooperated.
Is it so clear that they both defect?
Let’s concede that they do.
I’m going to apply the basic principle of LDT not by disputing this argument about
The self-referential self-interest theory S²
The new theory,
I call this the self-referential self-interest theory.
We could abbreviate that to
Let’s consider a prisoner’s dilemma between
S² recommends cooperation if we assume the right counterpossibles
Assume that for each action, if
If we have these counterpossibles, it’s straightforward to derive
Therefore the outcome is mutual cooperation, and Parfit’s argument that
Where can we get S²’s counterpossibles?
But why assume that whatever
We want that reasoning to go through, but it seems hard for any formal theory to work like that. I started this post by telling you that counterpossibles present theoretical difficulties, and next I’ll explain how that manifests in this example.
The problematic counterpossible for S² in the prisoner’s dilemma
The problematic counterpossible implication in this scenario is the statement: “if
We can’t do without this statement.
It’s why
But it’s problematic because if cooperation logically follows from our assumptions about the prisoner’s dilemma and
To see the inconsistency clearly: first, assume that you have some valid argument
If we cannot consistently reason from the premise that
That’s why counterpossibles present more serious issues than ordinary counterfactuals. There is not just a fact but a logical argument contradicting the premise.
Conclusion
One might wonder, can you just ignore Newcomb’s problem and the whole body of decision theory literature that it spawned? I think the answer is no. The kind of situations that logical decision theory is supposed to address come up naturally in the course of philosophical arguments.
When reading Reasons and Persons, the argument above was the first place in the book where, being familiar with LDT, I saw an important unexplored path that seemed to undermine the conclusion. There are more cases like that in the book, although I haven’t read far enough into it to judge what that ultimately means for Parfit’s main theses.
But I hope I’ve also communicated to you why LDT is at best a work in progress, and why some would consider it just nonsense. Theories in the LDT family include timeless decision theory and functional decision theory, and as I understand it, both of these put in the counterpossibles by hand the same way I did in this post. I won’t really be satisfied with arguments like the one in this post until I can follow the logic step by step in a consistent formal theory, all the way from the assumptions about the game to the conclusion about the theory’s recommendation.
I mean, consider Rock Paper Scissors. Your opponent moves first, their move is done but unknown to you. You can pass on making a move or not. Do you, like a normal human, take into account the skill of your opponent before deciding whether to play? If Yes, then this eliminates CDT.