There are a lot of hints in this series, some of them quite explicit.
I have a whitepaper, but it’s not currently public.
Of course, part of designing a game is finding out that you’re wrong, and changing it to make it better.
There are a lot of hints in this series, some of them quite explicit.
I have a whitepaper, but it’s not currently public.
Of course, part of designing a game is finding out that you’re wrong, and changing it to make it better.