Do you have any thoughts written up anywhere on what a game you’d design would look like? I’ve been following all of your MTG / digital CCG articles with a lot of interest; I’d be really curious which aspects of game design you’d like to incorporate.
Do you have any thoughts written up anywhere on what a game you’d design would look like? I’ve been following all of your MTG / digital CCG articles with a lot of interest; I’d be really curious which aspects of game design you’d like to incorporate.
There are a lot of hints in this series, some of them quite explicit.
I have a whitepaper, but it’s not currently public.
Of course, part of designing a game is finding out that you’re wrong, and changing it to make it better.