There are remakes, yes, but how do you generalize from that to ‘very profitable’? If remakes are cheap to make, then any obviousness of success would incentivize still more clones and cannibalize profits. If remakes are makable even by the less-competent, doubly so.
Google top 10 PC games. It’s almost all lists like this. Now look at how many sequels there are.
Here is a list of best-selling PC games. Notice that almost half of the top 10 are sequels.
Note that I’m not saying making a sequel is very profitable. I’m saying if you have a very profitable game, then making a sequel of it is very profitable and safe.
Note that I’m not saying making a sequel is very profitable. I’m saying if you have a very profitable game, then making a sequel of it is very profitable and safe.
There are remakes, yes, but how do you generalize from that to ‘very profitable’? If remakes are cheap to make, then any obviousness of success would incentivize still more clones and cannibalize profits. If remakes are makable even by the less-competent, doubly so.
Google top 10 PC games. It’s almost all lists like this. Now look at how many sequels there are.
Here is a list of best-selling PC games. Notice that almost half of the top 10 are sequels.
Note that I’m not saying making a sequel is very profitable. I’m saying if you have a very profitable game, then making a sequel of it is very profitable and safe.
Oh. OK, that makes sense.
Incidentally, video games usually manage to avoid the problems that movie sequels have; movie sequels are usually not as good as the original, but video game sequels usually manage to improve on their predecessors.