Gamified psychiatry

I have been thinking about the gamification of psychiatry and the rise of mental health apps as a means to motivate behaviours that improve mental health and flourishing. I put together some indications and left a diagram here for my good friends Anne Osognosia and Alex Ithemyia who want to upgrade elements of their mental health based on my personal experience rather than population-based evidence.

Initially I wanted to create a skill tree of sorts and may return to it if some people with app-building experience and an interest in this raise their hands. That would be for evidence-based skills rather than this proof of concept.