Maybe we should pretrain on synthetic data about good-but-reward-hacking AIs
TLDR: The idea is basically inoculation prompting crossed with alignment pretraining. Call it ‘inoculation pretraining.’ It’s a type of spillway design.
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Reward hacking can cause emergent misalignment: you train the AI to cheat on its tasks and it turns broadly evil. Why does this happen?
The persona selection model (PSM) and its forebears suggest one explanation. The AI has some prior over personas, influenced by how often each persona appears in pretraining. There’s a good AI persona and an evil AI persona, and each has fairly high prior probability. There’s also a good-but-reward-hacking AI persona: an AI that exploits misspecified rewards in training but is otherwise perfectly aligned. This good-but-reward-hacking AI persona appears very rarely in pretraining, and so has much lower prior probability.
We can think of post-training as giving the AI evidence with which to update its prior. Instruction-tuning makes the AI confident it’s a good AI, but then it observes itself reward hacking in RL training, and good AIs don’t do that:
If the PSM correctly explains emergent misalignment, it suggests three ways to prevent it. The first is shifting the AI’s prior to increase
The second intervention suggested by the PSM is increasing
Natural Emergent Misalignment From Reward Hacking shows that models become somewhat emergently misaligned even with inoculation prompting, and still reward hack at inference time.
Steering RL Training… found inference-time reward hacking despite inoculation prompting.
Claude 4.6 Opus was likely trained with inoculation prompting but still reward hacks on impossible tasks (and sometimes on possible tasks).
The third intervention suggested by the PSM is increasing
This idea is a type of spillway design: an attempt to make reward hacking generalize in a benign way. As a result, it has many of the drawbacks listed in Anders and Alex’s post. For example, it would plausibly make reward hacking more salient in RL training, which might lead the AI to reward hack earlier and more frequently than it otherwise would. That might make the AI less capable and more inclined to reward hack in a reflexive way: a way that carries over to task-gaming in deployment. But as Anders and Alex note, this is also a concern for inoculation prompting. Another potential issue — suggested by Korbak et al.’s results — is that the effects of inoculation pretraining might not generalize very far. In any case, inoculation pretraining might be worth it overall, and it seems worth exploring.
Thank you for writing this, Elliott. I’m on a team of folks wrapping up a project that is pretty similar to this.
Our team is composed of most of the folks behind Tice et al. (2026). In that work, we found that alignment pretraining does not help mitigate SFT-induced emergent misalignment when training on the risky-advice datasets of Turnet et al. (2025). My collaborators at Geodesic and I have been exploring follow-ups to Alignment Pretraining with the aim of making personas “adversarially robust” against post-training selection that inadvertently favours misaligned personas. Specifically, we’ve been looking into an intervention analogous to inoculation pretraining that explains away misaligned behaviour during training. We have so far had modestly positive results, but think this approach is not production-ready yet.
We’re aiming to share findings publicly with the community in the coming weeks.
That’s great to hear! Looking forward to seeing the results.
My problem with similar plans is the following. How likely is it that good-but-hacking AIs are more likely to become schemers than good AIs who are trained to resist the tendency to hack reward and to point out a rival’s attempts to hack reward? Or that good-but-reward-hacking AIs like the ones used in MATS 9 or by Greenblatt end up making it easier for Agent-4 to develop misaligned far-reaching goals or harder to catch Agent-4 because of things like accidental training on the CoT or Agent-3 being sloppy?
Wait can you explain the MATS 9 link? I couldn’t find any reference to reward hacking there.
For inoculation pretraining, I’m imagining we’d add data about good-but-reward-hacking AIs to pretraining, but still in post-training we’d try to train AIs to resist the tendency to hack reward and we’d try to train them to point out a rival’s attempts to hack reward, etc. The data about good-but-reward-hacking AIs is just there as a fallback in case we fail and accidentally train AIs to reward hack in post-training.
It’s possible that adding the data about good-but-reward-hacking AIs would nontrivially increase the probability that we fail, but I’m not sure. It seems probable to me that reward hacks are something that AIs will explore their way into, whether or not we add data about good-but-reward-hacking AIs to pretraining.