Puzzles, minigames, and survival-oriented content are also PvE in a general sense, but are not about fighting.
Similarly, I’ve encountered reputation and social conflict systems that are PvP in a general sense without an announcer bombastically proclaiming “HEADSHOT” at any point. It’s a lot harder to get these figured out right, though, and most games don’t bother.
I don’t see that PvE is somehow less war than PvP. Both are about fighting.
Fighting isn’t the only kind of interaction between humans. When I’m dancing Salsa I’m not fighting with my dance partner or fighting the environment.
Puzzles, minigames, and survival-oriented content are also PvE in a general sense, but are not about fighting.
Similarly, I’ve encountered reputation and social conflict systems that are PvP in a general sense without an announcer bombastically proclaiming “HEADSHOT” at any point. It’s a lot harder to get these figured out right, though, and most games don’t bother.
Heh.
M-M-M-MONSTER KILL!!!! X-D