Puzzles, minigames, and survival-oriented content are also PvE in a general sense, but are not about fighting.
Similarly, I’ve encountered reputation and social conflict systems that are PvP in a general sense without an announcer bombastically proclaiming “HEADSHOT” at any point. It’s a lot harder to get these figured out right, though, and most games don’t bother.
Puzzles, minigames, and survival-oriented content are also PvE in a general sense, but are not about fighting.
Similarly, I’ve encountered reputation and social conflict systems that are PvP in a general sense without an announcer bombastically proclaiming “HEADSHOT” at any point. It’s a lot harder to get these figured out right, though, and most games don’t bother.
Heh.
M-M-M-MONSTER KILL!!!! X-D