Yeah. Agree that that’s all complicated and tradeoffs are hard. Just my 2cents.
(Looking forward to future world where it can tell what part of the screen you’re looking at and hide/show things dynamically based on how long you’ve looked at them. Also not looking forward to all the dystopian hellholes that will probably results from that technology when it exists)
I am excited and terrified of eyetracking for foveated rendering in VR for precisely those reasons: it will be both awesome & awful and I don’t know how it’ll net out. (All the more reason to keep paying for VR games, I guess, to help ensure that the user is the customer rather than the product...)
Yeah. Agree that that’s all complicated and tradeoffs are hard. Just my 2cents.
(Looking forward to future world where it can tell what part of the screen you’re looking at and hide/show things dynamically based on how long you’ve looked at them. Also not looking forward to all the dystopian hellholes that will probably results from that technology when it exists)
I am excited and terrified of eyetracking for foveated rendering in VR for precisely those reasons: it will be both awesome & awful and I don’t know how it’ll net out. (All the more reason to keep paying for VR games, I guess, to help ensure that the user is the customer rather than the product...)