I am excited and terrified of eyetracking for foveated rendering in VR for precisely those reasons: it will be both awesome & awful and I don’t know how it’ll net out. (All the more reason to keep paying for VR games, I guess, to help ensure that the user is the customer rather than the product...)
I am excited and terrified of eyetracking for foveated rendering in VR for precisely those reasons: it will be both awesome & awful and I don’t know how it’ll net out. (All the more reason to keep paying for VR games, I guess, to help ensure that the user is the customer rather than the product...)