Thanks; I appreciate this thought and offer! I’m not sure how well “internet things” can co-exist with the sort of in-person “be fully present” thing that seems to help workshops do their magic, but, per CFAR’s recommendations, I’m gonna set a 5-minute timer later today and think on the best way to do it before declaring it impossible :)
Fwiw, the scenarios don’t have to be solved collaboratively online, and in fact most players play most of them solo. For that matter, they don’t need internet access: would-be players could make sure they have the problem description & the dataset & their favorite analysis tools downloaded, then cut the wifi.
(. . . unless “be fully present” rules out laptops too, in which case yeah nvm.)
It could, for a game with an unusually small & clean dataset (I’m thinking in particular of On The Construction Of Impossible Structures and How The Grinch Pessimized Christmas) . . . but realistically a LWer solving a problem like that on paper would spend the entire time lamenting that they weren’t using a computer, which doesn’t seem like a mental state conducive to personal growth. So nvm.
(I do have other thoughts on potential epistemic grounding activities but they’re all obvious: board games, 2-4-6 tests[1], pub quizzes with confidence intervals attached, etc.)
Thanks; I appreciate this thought and offer! I’m not sure how well “internet things” can co-exist with the sort of in-person “be fully present” thing that seems to help workshops do their magic, but, per CFAR’s recommendations, I’m gonna set a 5-minute timer later today and think on the best way to do it before declaring it impossible :)
Fwiw, the scenarios don’t have to be solved collaboratively online, and in fact most players play most of them solo. For that matter, they don’t need internet access: would-be players could make sure they have the problem description & the dataset & their favorite analysis tools downloaded, then cut the wifi.
(. . . unless “be fully present” rules out laptops too, in which case yeah nvm.)
Would it work from print-outs?
It could, for a game with an unusually small & clean dataset (I’m thinking in particular of On The Construction Of Impossible Structures and How The Grinch Pessimized Christmas) . . . but realistically a LWer solving a problem like that on paper would spend the entire time lamenting that they weren’t using a computer, which doesn’t seem like a mental state conducive to personal growth. So nvm.
(I do have other thoughts on potential epistemic grounding activities but they’re all obvious: board games, 2-4-6 tests[1], pub quizzes with confidence intervals attached, etc.)
With different rules than the original 2-4-6 test, obviously.