Fwiw, the scenarios don’t have to be solved collaboratively online, and in fact most players play most of them solo. For that matter, they don’t need internet access: would-be players could make sure they have the problem description & the dataset & their favorite analysis tools downloaded, then cut the wifi.
(. . . unless “be fully present” rules out laptops too, in which case yeah nvm.)
It could, for a game with an unusually small & clean dataset (I’m thinking in particular of On The Construction Of Impossible Structures and How The Grinch Pessimized Christmas) . . . but realistically a LWer solving a problem like that on paper would spend the entire time lamenting that they weren’t using a computer, which doesn’t seem like a mental state conducive to personal growth. So nvm.
(I do have other thoughts on potential epistemic grounding activities but they’re all obvious: board games, 2-4-6 tests[1], pub quizzes with confidence intervals attached, etc.)
Fwiw, the scenarios don’t have to be solved collaboratively online, and in fact most players play most of them solo. For that matter, they don’t need internet access: would-be players could make sure they have the problem description & the dataset & their favorite analysis tools downloaded, then cut the wifi.
(. . . unless “be fully present” rules out laptops too, in which case yeah nvm.)
Would it work from print-outs?
It could, for a game with an unusually small & clean dataset (I’m thinking in particular of On The Construction Of Impossible Structures and How The Grinch Pessimized Christmas) . . . but realistically a LWer solving a problem like that on paper would spend the entire time lamenting that they weren’t using a computer, which doesn’t seem like a mental state conducive to personal growth. So nvm.
(I do have other thoughts on potential epistemic grounding activities but they’re all obvious: board games, 2-4-6 tests[1], pub quizzes with confidence intervals attached, etc.)
With different rules than the original 2-4-6 test, obviously.