Lovely, thanks for replying!
I’d say my understanding of physics is really highschool+ level, so I am actively learning as I go (I studied AI and have some maths background from it but that’s about it). I have collected a few references of maths/physics visualisations as a starting point, though most of them touch on programming more than phyiscs per se. What would be a good format for talking about these ideas, i.e. what works best for you?
> however I haven’t had time to make them yet
Yes this will probably be an issue for me too, but reaching out here on LW is the first step towards actually committing to it :)
Hey LessWrong, I found you years ago but made an account only now. After reading the HPMOR series I bought the Feynman Lectures on Physics, but never made much headway. I am giving it a proper go again though, and feel like I am making more steady progress than the last time I tried.
One thing I am running into time and again is that while Feynman is amazing at guiding the reader through discovering the physical laws on their own, it is still a static textbook. Being a huge fan of everything Bret Victor, I wondered: has anyone attempted to make these lectures interactive in some way? What would the lectures look like in an age where simple simulations can visualise how parameters in physical laws are related? In an age where readers can use their 3d printers to print an experiment setup at home and follow along? Would love to discuss with people currently going through the lectures themselves what tools they are creating to help their own learning process.
I am currently just taking notes while reading, but at some point am planning to at least create some interactive simulations of the experiments described. I find that even if those do not add any value, the process of making them helps understanding the concept immensely.