It seems plausible that if players could truthfully disclose private information and divide stakes, the ability to credibly commit would often not be needed
Even if the players can find a settlement that they both prefer to conflict (e.g., flipping a coin to decide who gets the territory) there’s still the problem of committing to honoring that settlement (you might still just attack me if the coin doesn’t land in your favor). So I think there’s still a problem. But maybe you’re saying that if there’s really no private information, then there is no credibility problem, because players can anticipate defections because they know everything about their counterpart? Something like that?
I think it definitely leads to a difference in prioritization among the things one could study under the broad heading of AI safety. Hopefully this will be clear in the body of the agenda. And, some considerations around possible downsides of certain alignment work might be more salient to those focused on s-risk; the possibility that attempts at alignment with human values could lead to very bad “near misses” is an example. (I think some other EAF researchers have more developed views on this than myself.) But, in this document and my own current research I’ve tried to choose directions that are especially important from the s-risk perspective but which are also valuable by the lights of non-s-risk-focused folks working in the area.
[Just speaking for myself here]
For what it’s worth, EAF is currently deliberating about this definition and it might change soon.