I think once on LW I found checking the reaction time with some app as a proposed fast and uncomplicated benchmark to investigate cognition correlations with time of the day, sleep deprivation etc.
Jan Czechowski(Jan Czechowski)
After reading it and some comments I also see:
Precommitment—you precommited to punish X to avoid X, hoping you will never have to execute the threat. I guess in this sense “punishment” as a word makes sense even for something that is never executed.
Social absolution—if somebody undergoes an official punishment, the people he encounters later may be more willing to integrate him into the group—without the official punishment there would be a neverending, unofficial exclusion
Hm, I would say Discouragement as you described is more generic: X happens and you want it to happen less, so you discourage it. My idea was to underline the Discouragement taken to the extreme level. X can happen, and you don’t want it to ever happen. So you make a precommitment / ultimatum. In this sense Discouragement is the effect of ongoing, regular punishment, Precommitment is the effect of punishment that might happen in the future. But let’s not discuss the words too much- in your future post please organize and describe as you wish. Looking forward to reading those btw.
Not sure if you’ve seen the Anti Social Punishment post: https://www.lesswrong.com/posts/X5RyaEDHNq5qutSHK/anti-social-punishment In short, research shows some people tend to punish pro-social behaviours. To take vengeance on others for making the feel uncomfortable with their own antisocial behaviours, I guess? Not sure if it fits your list as a separate category but still an interesting context.
In “Making a Statement” category you mean punishing may be a signalling strategy? That if I punish somebody for X (especially a friend or family member) I send an expensive signal that I’m really against X? “Signalling” looks like a common word around here, so it might be worthwhile to reword it using this vocabulary.
I think the Corrupted Blood incident in WoW might be an interesting context here (not exactly economy but still multi-agent phenomenon). It was apparently used in research for epidemic modeling.
Thank you for the post.
It motivated me to really invest more time and effort into sleep quality—although I think it’s pretty good it should be worth exploring if my productivity can be improved by better sleep
Summarized most of the things I knew already: sleep cycles, avoid screens etc
Motivated me to do something with the things I knew already (it’s 11pm and I’m writing this on my full-brightness phone) *Motivated me to try something new: an app or a fancy gadget
Anyone really had good long-term experience with earplugs? I use them during vacations in various conditions and it’s usually a life saver, but after a couple of nights my ears get sore and I dread the thought of putting in earplugs AGAIN. Don’t really feel it’s something I can use at home on regular basis. Also at home I usually don’t have problems with noise, so maybe it’s not a high priority intervention.
I’ve heard about that, but I think it only make sense to try if you diagnose yourself as a mouth- breather?
I didn’t read your full paper yet, but from your summary, it’s unclear to me how such understanding of intelligence would be inconsistent with the “Singularity” claim
Instrumental superintelligence seems to be feasible—a system that is better at achieving a goal than the most intelligent human
Such system can also self-modify, to better achieve its goal, leading to an intelligence explosion
Bayesian Signaling: good way to think about signaling is handcrafting a piece of evidence, that for the other person will be objectively strong evidence for the claim that you’re making. Hearing X saying “I’m pretty smart” is a weak evidence for the hypothesis “X is smart”. Seeing a Harvard’s degree with X’s name on it is much stronger evidence. Hearing X saying “I’m a millionaire” is a weak evidence for the hypothesis “X is a millionaire”. Receiving a 10000$ gift from them is much stronger evidence.
Video Games protocol: I like video games. Some of them are really life-changing stories. I have some titles on my list that have the potential to be really cool adventures. However, I’m hesitant to try them due to some considerations:
They are very immersive experiences and will not let you do anything else at the same time. I like mixing activities
A standard AAA RPG playthrough takes around 100 hours. One can argue that the same amount of positive experience can be taken from one good book (~10 hours)
Lastly, video games are so addictive it’s hard for me to stop playing once I start. I always play longer than planned. When making a break I want to go back to the game as soon as possible.
I’m the most concerned with the last point right now. I have some ideas to manage that better, and I’m open to new ones:
When playing make sure there’s always wallclock time displayed within eyesight. Preferably integrated on your screen. I think I once found a Skyrim mode especially for that
Include some accountability (ask your partner to remind you the game time is over) or time tracking with daily reflection
Only play in the mornings, before work. If you want to play longer, you have to get up earlier. And you cannot play too long because, well, you need to get to work.
The best book I have ever only read the review of: Selfish Reasons to Have More Kids Seems to have a good summary of evidence for upbringing if you’re interested in the subject.
I happen actually to be in my very specific allocated time for “30 mins of LW reading and writing”. But usually, this site is a procrastination hole for me, so thanks. Still, I must say, a very life-improving procrastination hole.
I wonder how much professional sports and general engagement in artificial conflicts are (anti-)correlated with actual conflicts in the given group? I always considered sports club identification a civilizational device to satisfy tribal needs for ingroup vs outgroup conflicts without causing any real conflicts.
Did you consider looking at it rather from “options” than “goals” perspective? Rather than defining goals and looking for the optimal path to get there, you can look at /brainstorm exploitable options that you have available and seem to have high returns. And then prioritize them. I recently spent half a day writing down cool ideas for things to do, then collected them in todoist, and since then, whenever I have time I go through them. And add something new.
Free course review — Reliable and Interpretable Artificial Intelligence (ETH Zurich)
for ripgrep. This is my standard code analysis and config searching tool, I use it multiple times a day. Always feels like papercut when I work in a server with only grep
Well, for me ‘logging in to work after 10AM’ seems much worse than ‘starting to get ready to sleep after 10PM’. It’s a very natural and strong Schelling fence. Therefore the idea to play in the mornings rather than nights.
How many games you play daily, and what time do you play them? If you have data from different times of the day, do you noticed any patterns? I once had a feeling that with some tasks at work I can “unblock” and really get the job done only after 5 or 6PM. But never put any serious effort into observing it for a longer period of time.