No. I compulsively use the refactor/rename operation (cntrl-shift-r in my own Visual Studio setup) probably 4 or 5 times in a given coding session on my personal Unity project, and trust that all the call sites got fixed automatically. I think this has the downstream effect of having things become a lot more intelligible as my code grows and I start forgetting how particular methods that I wrote work under-the-hood.
Find-all-usages is also extremely important when I’m at work; just a couple weeks ago I was changing some authentication logic for a database we used, and needed to see which systems were using it so I could verify they all still worked after the change. So I just right-click and find-usages and I can immediately evaluate everywhere I need to fix.
As an aside, I suspect a lot of the critiques of statically-typed languages come from people whose static typing experiences come from C++ and Java, where the compiler isn’t quite smart enough to infer most things you care about so you have to repeat a whole bunch of information over and over. These issues are greatly mitigated in more modern languages, like C# (for .NET) and Kotlin (for the JVM), both of which I’m very fond of. Also: I haven’t programmed in Java for like three years, so it’s possible it has improved since I touched it last.
Full disclosure: pretty much all my experiences the last few years have been of statically-typed languages, and my knowledge of the current dynamic language landscape is pretty sparse. All I can say is that if the dynamic language camp has found solutions to the refactor/rename and find-all-usages problems I mentioned, I am not aware of them.
You can get some of these benefits from optional/gradual typing systems, like with Typescript; the only thing is that if it’s not getting used everywhere you get a situation where such refactorings go from 100% to 90% safe, which is still pretty huge for discouraging refactoring in a beware-trivial-inconveniences sense.
I like type checkers less because they help me avoid errors, and more for ergonomics. In particular, autocomplete—I feel I code much, much faster when I don’t have to look up APIs for any libraries I’m using; instead, I just type something that seems like should work and autocomplete gives me a list of sensible options, one of which I generally pick. (Also true when it comes to APIs I’ve written myself.) I’m working on a Unity project right now where this comes in handy—I can ask “what operations does this specific field of TMPro.TextMeshProUGUI support”, and get an answer in a half a second without leaving the editor.
More concretely than that, static typing enables extremely useful refactoring patterns, like:
Delete a method or change its return type. Find everywhere this breaks. Fix the breakages. Now you’re pretty much done; in a dynamically-typed language you’re reliant on the unit test suite to catch these breakages for you. (All the places I’ve worked have done unit tests, but generally not above somewhere around 80% coverage; not enough to feel entirely safe performing this operation.)
Refactor/rename becomes possible, even for methods with possibly-duplicated names across your files. For instance: renaming a method named “act” on a class you’ve implemented requires manual effort and can be error-prone in Javascript, but is instantaneous in C#. This means you can use refactor/rename compulsively any time you feel you have come up with a better name for a concept you’re coding up.
I kind of agree with the article posted that, in general, the kinds of things you want to demonstrate about your program mostly cannot be demonstrated with static typing. (Not always true—see Parse, don’t validate (lexi-lambda.github.io) -- but true most of the time.)