OK, I’m glad you replied with this, because I think maybe I was zooming in on the wrong thing. I was kind of thinking of “protecc smol” as being the Parent Thing but maybe a better babysitting anecdote would be something like this:
When I was a teenager, perhaps about two years older than my nephew is now, I was playing Super Street Fighter II Turbo on the SNES, with the secret code I will remember until the day I die (down R up L Y B) unlocking even higher speeds than the already unusually high speed of the game. I generally played it on max difficulty, max speed, and I was trying to beat it with every character under those conditions. At some point, my mother, who was younger then than I am now, walked up behind me and watched the game for a while, and then declared that what was going on on the screen was “incomprehensible,” and left.
When my nephew plays Isaac on his Switch, he’s unaware of a lot of the regularities of the game that allow me to predict things before they happen, but he partially compensates for that by having what seem to my now-older eyes to be superhuman reflexes. I’ve been mostly successful at avoiding giving him advice… part of the game is figuring stuff out for yourself. But occasionally I’ll ask a fake question like, “I wonder if the super secret room is north of you right now,” and kinda nudge him a little. At some point, I realized that his ability to YOLO items he’s never seen before [1] and just transform his play style in an instant, react to enemy behavior successfully even though he doesn’t have the experience to anticipate it, etc., is probably not so different, as perceived by me, to how my mother perceived my own youthful high CPU MHz all those years ago, and thus the wheel of time continues to turn.
Is that more similar to what you’re talking about?
1: for anyone who doesn’t play, the version he’s currently playing on console doesn’t document what items do, at all, and a significant number of them significantly change what the optimal tactics are, and you just have to deduce and memorize that stuff, or repeatedly check a wiki, for 700-some vaguely mnemonic little pixel art icons. (This feature was recently added to the Steam version, though.)
chunkzer0
Not sure if this is useful or not but an anecdote from a nonkidhaver:
I was playing The Binding of Isaac with my nephew, who was born more recently than it was published, and his guy died, but I was still going. I was just thinking about the game and I didn’t notice right away, but at some point I realized that he was excitedly looking at the screen, hoping that I would win it for us, and experienced a step increase in how much I cared about the game. I gained the power to dodge bullets, and eventually, to see the future, and I did ultimately win. It was the best I’ve ever played the game, and a lifetime top 10 video game moment experientially.My tentative model of this parent experience you’re talking about is something like, if that story just kept going, instead of being about a particular instance of babysitting which has since ended. Curious if this resonates with anything that the kidhavers remember from The Before Time.
Can someone with knowledge comment on whether the broken AFT critical thinking PDF link went to the document that’s now located here?
https://www.aft.org/sites/default/files/media/2014/Crit_Thinking.pdf
FYI: The link to “The New York Times,” by Robert Rhinehart, appears to be broken. I tried for a few minutes, but didn’t find an alternate.
To what extent can the model’s superficial resemblance to a person be factored out from the fact that it’s hacking you, do you think? For example, a lot of people are familiar with what it feels like to be hacked by an AI from the akrasia they feel about using Facebook less. But Facebook can’t itself be mistaken for a person; it’s more like a distorting lens that shows you versions of already-existing people.
Is there some reason not to select the “friends and family” option in the PayPal interface, for contracts like this? I decided to participate just now, and I didn’t seem to be charged for sending money.
Even when I notice this explicitly, I often notice it for illegible reasons. It’s more like, “that guy has lane-change-to-the-right energy.” If you paused time and asked me to give a probability, I would expect to do much better than random guessing, but to be totally unable to justify my distribution, by reference to concrete observations, in words.