Ohh, I have a favorite example of this. Super Hexagon is a reaction game that teaches your eyes to process a certain kind of rotate-zoom movement really fast. When you start playing it, it feels impossible to react to things in time, but then you learn to kinda slow it down with your eyes and it becomes much easier. I was so fascinated by this effect that, after beating the game and getting really good at it, I made my own game with a similar idea and even harder difficulty.
Oh man, the feeling of going from “this is literally too fast to process” to “huh this seems slow” in Super Hexagon was wild. I’ve read papers about how variable our sense of time can be, but experiencing it firsthand is something else.
Ohh, I have a favorite example of this. Super Hexagon is a reaction game that teaches your eyes to process a certain kind of rotate-zoom movement really fast. When you start playing it, it feels impossible to react to things in time, but then you learn to kinda slow it down with your eyes and it becomes much easier. I was so fascinated by this effect that, after beating the game and getting really good at it, I made my own game with a similar idea and even harder difficulty.
Oh man, the feeling of going from “this is literally too fast to process” to “huh this seems slow” in Super Hexagon was wild. I’ve read papers about how variable our sense of time can be, but experiencing it firsthand is something else.