Well, I’d actually agree with the stronger statement: output randomness sucks in other game genres too. How about we make Mario jump a random height, or make Tetris blocks randomly fail to clear a line, or make the solution to a Myst or Witness puzzle randomly not work? Nobody’s talking about “banning” output randomness, it’s a free market after all, but I don’t see much use for it. None of my favorite games rely on it much, and where they do, I’d rather they didn’t.
Well, I’d actually agree with the stronger statement: output randomness sucks in other game genres too. How about we make Mario jump a random height, or make Tetris blocks randomly fail to clear a line, or make the solution to a Myst or Witness puzzle randomly not work? Nobody’s talking about “banning” output randomness, it’s a free market after all, but I don’t see much use for it. None of my favorite games rely on it much, and where they do, I’d rather they didn’t.