One of the main ways that people cheat at first person shooters is wall hacks, x-ray vision. Being able to see exactly when an opponent will pop out is an almost unbeatable advantage when wielded by a skilled player. Blacklight retribution was an FPS where you could activate wall hacks at will as part of the game. The only caveat: you couldn’t use your weapons while doing so, forcing a trade-off between information and execution. Since everyone has this power, the game elevated up a meta level. You can influence what others think your actions will be, though you don’t know exactly when you are being observed. This taught me the interplay between intentions and revealed intentions via legible action.
One of the main ways that people cheat at first person shooters is wall hacks, x-ray vision. Being able to see exactly when an opponent will pop out is an almost unbeatable advantage when wielded by a skilled player. Blacklight retribution was an FPS where you could activate wall hacks at will as part of the game. The only caveat: you couldn’t use your weapons while doing so, forcing a trade-off between information and execution. Since everyone has this power, the game elevated up a meta level. You can influence what others think your actions will be, though you don’t know exactly when you are being observed. This taught me the interplay between intentions and revealed intentions via legible action.