Age of Empires—as a child, in RTS games I always massively underinvested in economy. I wanted to build all the cool units and buildings, and I kept having this idea that my economy was already huge because it was however many times bigger than it started. (In Tiberium sun I beleived having 3 harvestors was huge because in my head it was 3× default.). When playing these games with humans you suddenly realise you are thinking too small. They are just doing everything at 5x your scale and it doesnt really matter what plays you might be making right at that point. If Dominion teaches you the game is finite so you should at some point switch from building for the future and start scroing points now, RTS games teach you that exponentials are real and that if you dont spend the early game growing for the later game you should ensure there is no later game.
All games—playing the game as its creators clearly intended, vs playing to win.
Age of Empires—as a child, in RTS games I always massively underinvested in economy. I wanted to build all the cool units and buildings, and I kept having this idea that my economy was already huge because it was however many times bigger than it started. (In Tiberium sun I beleived having 3 harvestors was huge because in my head it was 3× default.). When playing these games with humans you suddenly realise you are thinking too small. They are just doing everything at 5x your scale and it doesnt really matter what plays you might be making right at that point. If Dominion teaches you the game is finite so you should at some point switch from building for the future and start scroing points now, RTS games teach you that exponentials are real and that if you dont spend the early game growing for the later game you should ensure there is no later game.
All games—playing the game as its creators clearly intended, vs playing to win.