Seems probably true that there’s non-game-theoretic-flavored norms, and this post is mostly not looking at those. (I’m not 100% sure whether I’d call those norms, but that seems more like a semantic discussion and I don’t have a strong opinion about it)
Even for game-theoretic-flavored-norms, I actually do think the solution to some of the problems this post is hinting at (and previously discussed in The Schelling Choice is Rabbit), is to look for norms/habits/actions that are locally beneficial in single-player mode, but happen to have nice flow-through effects when multiple people are doing them and can start to build into something greater than the sum of their parts.
That said:
I think this is wrong
Fwiw I think “this is wrong” doesn’t feel quite right as a characterization of my sentence, since it comes with the hedge “people ‘often’ model new norms as a stag hunt”, which is neither claiming this happens all or even a majority of the time, nor that it’s necessary.
Seems probably true that there’s non-game-theoretic-flavored norms, and this post is mostly not looking at those. (I’m not 100% sure whether I’d call those norms, but that seems more like a semantic discussion and I don’t have a strong opinion about it)
Even for game-theoretic-flavored-norms, I actually do think the solution to some of the problems this post is hinting at (and previously discussed in The Schelling Choice is Rabbit), is to look for norms/habits/actions that are locally beneficial in single-player mode, but happen to have nice flow-through effects when multiple people are doing them and can start to build into something greater than the sum of their parts.
That said:
Fwiw I think “this is wrong” doesn’t feel quite right as a characterization of my sentence, since it comes with the hedge “people ‘often’ model new norms as a stag hunt”, which is neither claiming this happens all or even a majority of the time, nor that it’s necessary.