It looks like you only have pieces with 2 connections and 6 connections, which works for maximal density. But I think you need some slack space to create pieces without the six axial lines. I think you should include the tiles with 4 connections also (and maybe even the 0-connection tile!) and the other 2-connection tiles; it increases the number by quite a bit but I think will let you make complete knots.
I stuck to maximal density for two reaosns, (1) to continue the Celtic knot analogy (2) because it means all tiles are always compatible (you can fit two side by side at any orientation without loosing continuity). With tiles that dont use every facet this becomes an issue.
Thinking about it now, and without having checked carefully, I think this compatibilty does something topological and forces odd macrostructure. For example, if we have a line of 4-tiles in a sea of 6-tiles (4 tiles use four facets), then we cant end the line of 4 tiles without breaking continuity. So the wall has to loop, or go off the end. The ‘missing lines’ the 4 tiles lacked (that would have made them 6′s) would have been looped through the 4-wall. So having those tiles available is kind of like being able to delete a few closed loops from a 6s structure.
I might try messing with 4s to see if you are right that they will be asthetically useful.
It looks like you only have pieces with 2 connections and 6 connections, which works for maximal density. But I think you need some slack space to create pieces without the six axial lines. I think you should include the tiles with 4 connections also (and maybe even the 0-connection tile!) and the other 2-connection tiles; it increases the number by quite a bit but I think will let you make complete knots.
I stuck to maximal density for two reaosns, (1) to continue the Celtic knot analogy (2) because it means all tiles are always compatible (you can fit two side by side at any orientation without loosing continuity). With tiles that dont use every facet this becomes an issue.
Thinking about it now, and without having checked carefully, I think this compatibilty does something topological and forces odd macrostructure. For example, if we have a line of 4-tiles in a sea of 6-tiles (4 tiles use four facets), then we cant end the line of 4 tiles without breaking continuity. So the wall has to loop, or go off the end. The ‘missing lines’ the 4 tiles lacked (that would have made them 6′s) would have been looped through the 4-wall. So having those tiles available is kind of like being able to delete a few closed loops from a 6s structure.
I might try messing with 4s to see if you are right that they will be asthetically useful.