That’s a very interesting idea. I tried going through the blue one at the end.
Its not possible in that case for each string to strictly alternate between going over and under, by any of the rules I have tried. In some cases two strings pass over/under one another, then those same two strings meet again when one has travelled two tiles and the other three. So they are de-synced. They both think its their turn to go over (or under).
The rules I tried to apply were (all of which I believe don’t work):
Over for one tile, under for the next (along each string)
Over for one collision, under for the next (0, 1 or 2 collisions, are possible in a tile)
Each string follows the sequence ‘highest, middle, lowest, highest, middle lowest...’ for each tile it enters.
My feeling having played with it for about 30-45 mins is that there probably is a rule nearby to those above that makes things nice, but I haven’t yet found it.
That’s a very interesting idea. I tried going through the blue one at the end.
Its not possible in that case for each string to strictly alternate between going over and under, by any of the rules I have tried. In some cases two strings pass over/under one another, then those same two strings meet again when one has travelled two tiles and the other three. So they are de-synced. They both think its their turn to go over (or under).
The rules I tried to apply were (all of which I believe don’t work):
Over for one tile, under for the next (along each string)
Over for one collision, under for the next (0, 1 or 2 collisions, are possible in a tile)
Each string follows the sequence ‘highest, middle, lowest, highest, middle lowest...’ for each tile it enters.
My feeling having played with it for about 30-45 mins is that there probably is a rule nearby to those above that makes things nice, but I haven’t yet found it.