If the em is only in one room at a time, only one room must be simulated in detail at any one time.
The future will have little winding passages constructed to prevent line-of-sight from one room to another?
Deus Ex was righter than they knew.
The rooms will still need to be designed and available somewhere; even AAA games can’t get away with indefinitely big canned environments no matter how many paging or zoning tricks they use to reduce the immediate rendering costs.
If the em is only in one room at a time, only one room must be simulated in detail at any one time.
The future will have little winding passages constructed to prevent line-of-sight from one room to another?
Deus Ex was righter than they knew.
The rooms will still need to be designed and available somewhere; even AAA games can’t get away with indefinitely big canned environments no matter how many paging or zoning tricks they use to reduce the immediate rendering costs.