Or, if in your real life work you find something took a noticeably long time to figure out, or you were surprised about something you might have been able to notice.
Can you detail what kinds of problems “in your real life” you find might be better served or less appropriate to this exercise? Just off the top of my head, would forgetting who was the star of a movie you’d expect to remember and having the name on the tip of your tongue for an hour not be suitable? But what general code debugging, say of a fragment shader where you finally realize by flipping the x,y coordinates it starts to “look right”—is that more appropriate?
Can you detail what kinds of problems “in your real life” you find might be better served or less appropriate to this exercise? Just off the top of my head, would forgetting who was the star of a movie you’d expect to remember and having the name on the tip of your tongue for an hour not be suitable? But what general code debugging, say of a fragment shader where you finally realize by flipping the x,y coordinates it starts to “look right”—is that more appropriate?
I feel less optimistic about the “forgetting something on the tip of your tongue”, and pretty optimistic about the code debugging.